SEA-COP(to be titled) Alpha Release 1 is up now and it's Saturday so I hit my 'by the weekend' goal!
]SEA-COP(Alpha Release 1)
]http://www.byond.com/games/Bluemage22/SEACOP
SEA-COP is a simplified RPG driven entirely by menu choices, why don't you give it a try and tell me what you think?
]Visual A* Explanation
]http://www.byond.com/developer/Bluemage22/ATest
This demo offers, surprisingly, a simple visual explanation of the A* path finding system including a visual representation of turf processing(including cost, processing performed and the parent turf), multiple options for path processing(All moves allowed, No corners, No diagonal movement), multiple maps with obstacles for testing and the choice of marking the path with stars or having a NPC follow it.
]ISO Test, Auto-Level Manipulation, Misc(Early Alpha)
]http://www.byond.com/developer/Bluemage22/ISOTest
A simple project to (re)familiarize myself with BYOND for the sake of working on Mobius/Other Projects. Also an example of ISO/Super Simple Autonomous order following AI.
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