ID:12167
 
Anything I try to make with Fosk looks like crap. =(
oooh yeah you're a pimp now you're showing around all your pimped gangster homie crew gear i'm supposed to be scared now?
Aha maybe he's going to kill his parents and run off with the Akatsuki now.
Akatsuki r fagz
Add this code:

mob/verb/Randomize
var/list/Red=list()
var/list/Green=list()
var/list/Blue=list()
for(var/i=1,i<=10,i++)
Red+=rand(0,255)
for(var/i=1,i<=10,i++)
Blue+=rand(0,255)
for(var/i=1,i<=10,i++)
Green+=rand(0,255)
for(var/obj/panel/P in world)
var/i=rand(1,10)
R=Red[i]
G=Green[i]
B=Blue[i]
P.Click()

I'm at school, so it may be a tad off, but it works! You can make some neat looking things. Also, I believe there's a proc called "ImplicitPanels" or something like that, it deletes all the panels and makes new ones. Call that so you're not just recoloring the same glass.
Well, perhaps you could Foskpaint up a new CSS so our eyes don't melt out of our head? Wait, Foskpaint... Well, try this:

Since everything you try to make good comes out like crap, make crap and it might come out as something good. Just an idea.
I'd change my CSS, but I forget how. >_>

I is lazy.