- Tile size increased from 160x80 to 240x120. This was necessary due to layering issues with big icons.
- Inventory/equipment system finished.
- Female base model is almost complete.
- Shadows were added.
Screenshot of inventory system:
Low-quality video of inventory system:
A short video demonstrating Prism's inventory and equipment system. The frame rate is a bit choppy due to to the recording software. Also, the recording software re-sized the cursor. In the game, the mouse cursor, while dragging an item, is the same size as the item that is being dragged. The video also briefly demonstrates the HUD anchor system. Players will have the ability to arrange their HUD anyway they'd like, and the game will relocate the HUD objects if the screen size changes.