Soon afterward, I found myself in a strange void of game dissatisfaction. I'm not entirely sure what brings this mental state on. Perhaps it's boredom with all existing games I have, but I need only look at my list of available games to know that surely there's something worth playing in that mess. Arkham City, for example: there's very little wrong with that game at all. No, the issue is internal to me: for some reason, gaming strikes me as the wrong thing to do.
In this case, I've found creative expression can help. So I'm sitting down again to BYOND and wondering WTF I plan to make. I've this vague idea of an open-ended sci-fi multiplayer Dwarf Fortress / Minecraft fusion in BYOND? Sounds wonderful, but anyone who has attempted it would be quick to inform you that the devil is in the details. It is wrestling these details, time and time again, that have tired me out and prevented me from seeing my projects through to fruition.
ASCII Sector is something that could be done in BYOND, but I'm not one for flat out imitation.
Still, this is the first time I attempted game development on zoloft. Perhaps there will be something interesting to show for it this time.
Yes, in fact, if you go over 65535 objects, Dream Seeker crashes.
An important consideration for universe-sized games.
But I had no problem creating over a million datums. Though it was pretty laggy by the 2 millionth datum:
So I guess all the effort I invested into moving my universe from nested obj into datums was worthwhile, even though it makes it a lot harder to work with.