Kaiochao wrote:
I wonder if it's possible to have a HUD positioned off-screen (not actually visible, or partly visible) so that it doesn't stretch the screen.
I'm thinking like having text or a status bar rise from below the screen, only to be seen when necessary.
I think setting a screen_loc to "1,0:16" or "1,1:-16" puts the object in the same place, but the first one makes the screen expand and the second doesn't.
Probably because they work just like atom's pixel_x and pixel_y variables where they are just visual effects for the pixel offsets of the screen location. Normal x and y of screen locations work just like an atom's x and y variables where they seem to have actual effect on real location.
I think setting a screen_loc to "1,0:16" or "1,1:-16" puts the object in the same place, but the first one makes the screen expand and the second doesn't.