mob
verb
Punch()
flick("PunchR",usr)
for(var/mob/m in get_step(src, dir))
usr<<"[m]"
Problem description:
Okay, what I need some help with, is this. Eventually, I'm going to set "Punch" to the A Key Macro, and work out all the damage, but I don't want to do that all just yet.
The issue with this, is when I'm running and punching at the same time, I register as punching myself. Another thing, is I want to make it a 50/50 chance of either flicking the state PunchR or PunchL..
Could anyone help?
Here's your very basic example, I made the name under the key to press, change it to your likings.