I see a constant need for some sort of item stacking system, so I decided to put out the one I created and use on my game.
v1.1
Reworked the system entirely. It was horrible. I still dislike how I display the amounts, but it's satisfactory for this demo and gets the idea across.
ID:120577
Dec 17 2009, 10:00 pm
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runtime error: Cannot read null.type
proc name: Entered (/mob/Entered)
usr: Murrawhip (/mob)
src: Murrawhip (/mob)
call stack:
Murrawhip (/mob): Entered(null, the grass (7,4,1) (/turf/grass))
get()