Combat will be rather bland as in a maze, you don't usually have room to run around, dodge, things like that. Emphasis will be put on strategy, items, and skills. You get through the game by using your classes strengths to your advantage by equipping them with items and a certain skill set that brings out the full potential in your character. So, you lose the game by say, choosing 4 summoning skills when you should have chosen 1 summoning skill, 2 damage skills, and one skill for health regeneration.
I should probably have the game done before the end of the week, but the main question I had was about the sprites. Are these too small? I don't want people having trouble determining what characters are supposed to be, and my Dad complained that my sprites were so small in The Lab ( my GIAD ) that he thought the chimps were actually ninjas, and that the beakers were kettles. Although he does wear glasses, so I'm not sure if it's a problem with my sprites, or a problem with his eyes.
![](http://www.byond.com/members/Camdev/files/2011-10/Camdev-0001/bases.bmp)
Let me know if they are too small in your opinion. The reason I am doing 25x25 is because if I go 32x32, I start sacrificing space to put things in. With 25x25, I can make a much more compact map with a lot more things to do, but with 32x32, I run out of space quicker, which means larger sprites, but less content for the player to enjoy. However, I don't want people squinting their eyes and going blind either so I'd rather nip this problem in the bud rather than waiting until I create the game to be told "make the sprites larger".