Alternate title: Most. Epic. LRS game. Ever.
In fact, it was so epic that I forget the details of what happened, but I'll try and reconstruct it as faithfully as possible.
Okay. So it was a team deathmatch; Android Data and Chuck F. Norris versus me and Traiken. The game started as per usual for me with DM; I didn't notice the game mode and started chasing after someone's power supply with all speed. But hey, it got me an extra 5 power (for a total of 20), so who am I to complain? (For the uninitiated, power is hitpoints in LRS.)
Traiken rushed off to battle Data and Chuck all on his lonesome (though accompanied by jokes about robotic roundhouse kicks), while I tried to figure out a way to get to them and help him out. I'm nearly there when all of a sudden, without warning, Traiken logs out and his robot self-destructs.
Oh. Crap.
So here I am, two against one. They quickly whittled me down to a handful of power.
Shortly after this, Traiken logged in again and apologised profusely - but the damage was already done. All 10+ points of it!
I earned a reprieve when I trapped Android Data with a well-placed Melt Hallway. (Though not before I'd placed a water turret in exactly the wrong place to hit him - doh!) But I still had Chuck chasing after me; and worse still, Android Data had a Security Camera, so he wasn't entirely helpless in his prison. I had to plan my movement carefully so as to both run away from Chuck and avoid Android Data's attacking range.
About an hour and a few dozen by-the-skin-of-my-teeth escapes later, I had been hit with Spyware (take 1 damage for each card, or "module", drawn). Android had finally escaped from his prison (no thanks to Chuck's ill-placed Reconfigure Tile), and both of them were hard on my tail. Chuck even managed to kill me with what must have been the weakest Blue Screen Of Death ever - it took one power off me. Woo. Granted, I only had one power; but some turns ago I had installed a Nine-Volt Battery, so I was spared yet again. But barely.
At this point, needless to say, I decided to retreat. And by "retreat" I mean "run away like a maniac"; all around the board three times if necessary. I placed a wall behind me to prevent Chuck from getting to me - Android's still half the board away, so there's no way they could get me from here. I used a Borg Wall Unit to recharge back to 5 health. Phew, I'm safe for a couple of turns.
Or not.
Android executed a boost + Short Jump + Security Camera + Melt Hallway combo which I can only describe with the words "ninja" and "ambush". End result? I'm trapped in my own prison, ironically right next to Android's old one and about the same size. Oops.
Worse still, I don't have a Security Camera, so I can't see out; but Android Data can see in. I have 5 power and a single defence. So I can survive maybe one attack, but I can't escape!
Android Data decided it would be more fun to torment me from inside my cage. So he uses R2 Unit to jump in, and attacks me with a boosted Hydrated Air. Ouch.
I now have no defences left, and I'm stuck in a cell with a psychopathic robot who will kill me on my next turn.
However...
Android Data has 3 power. I have Hydrated Air. I also have Boost 5.
WOOSH!
Crispy thanks Android Data for the gift of power!
Now my biggest threat, Android Data, was out of the picture; and I had his modules. R2 Unit (move through forcefields), Security Camera (see through walls), and Turbo Charge (+1 movement) were the best ones. At the end of the turn I also fabricated Quantum Mirror (reflects attacks back on your enemy). I was all set to do some serious beatdown on Chuck Norris.
There were only two problems: Firstly, I had no attacking modules. Secondly, I still had spyware, so in order to draw some attacking modules I had to expend power.
I grabbed one of Android Data's power supplies and moved in towards my base. Chuck hid behind a fire wall for a turn (the coward!), but once it ran out I did a nice Turbo Charge + R2 Unit combo to drop the power supply right onto my base (bringing me up to about 9 power). I boosted my way over to Chuck Norris and zapped him (1 damage). I drew a module, hoping for an attacking one... but no such luck. Darn.
Now, I was fairly sure that Chuck Norris had a decent defence. So even if I did manage to attack him with a module, it wouldn't do much good; it might even backfire if he had Quantum Mirror, which was quite possible.
Thankfully, Quantum Mirrored attacks don't trigger the defences of the original attacker.
Chuck Norris + Superheated Air + Crispy's Quantum Mirror = Crispified Chuck Norris.
I win. And it only took about 1 3/4 hours...! It just goes to show: Never resign a game of LRS.
In short: LRS is still the most awesome game ever. If you still haven't played it, what on earth are you waiting for? Play it now!
May 6 2006, 6:03 am
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o.o
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Never resign a game of LRS. This is so true...so often people feel like they need to reboot or quit if something goes wrong right at the start, or even at what seems to be the "end" of the game...but this is a game that may throw a curve ball at any time...or you may think up a fantastic way to use a combo of modules... Thanks for the story! I'm hoping to hear more team stories to get a sense of what new ways people are using modules...and, hmm, maybe there will be time to add a new module today... |
Deadron's fixation on "random" things occuring is actually a little worrying. On the LRS forums he's always like, "Unexpected results; that's what I like to hear!". I predict he's going to go mental one day, rig up a building with explosives and laser traps, then force kids to run through them with blind folds on.
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Random stuff is a challenge in game design, and one that LRS definitely plays with. Some board gamers don't like Wiz-War (which inspired LRS) precisely because of the randomness...but what I like is that if you are keeping on your toes, you can suddenly take advantage of a confluence of circumstances to use a solution no one has thought of before...
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I agree. With LRS it's random- but consciously random. The strange stuff that happen during the course of an average game wouldn't occur without a conscious mind logically directly the randomness into lovely patterns of cause and effect... it's precisely that kind of juicy variety that makes LRS more enjoyable than the randomosity of, say, a generic RPG game (critical hit!).
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lol Seika.
"Android had finally escaped from his prison (no thanks to Chuck's ill-placed Reconfigure Tile), " Haha, brilliant. I wish I could have seen that. I can't believe you won a 1 vs 2 while you were SPYWARED! That is the single most crippling module ever. I'll say it again. SPYWARE! >_> Congrats on winning. |
Hah, something like that happened to me earlier today. It was me and DeathAwaitsU VS some other two guys, and DAU got demolished on the second to fourth turn. I was surviving for like, 20 turns, then I had to leave. :'(
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I don't know if that skirmish compares to my epic game of LRS. ;)
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ACWraith - I am humbled by your magnificence!
Deadron - Yeah, the randomness of LRS is what makes it both addictive and infuriating. There's nearly always a way out of any situation - if you're lucky. But even if you are lucky, you still need skill. Foresight and planning are very important; it's common for games to come down to a single turn, or even a single tile. Conversely, even the most skilled players are occasionally unlucky. And that makes for some very interesting games. Bahamatt - Thanks. :-) |
Crispy wrote:
Thankfully, Quantum Mirrored attacks don't trigger the defences of the original attacker. Be thankful that Chuck Norris didn't have an active Reprogram Module. :) |
I've been avoiding the game, but after reading that I feel like I need to play it. :D
"I was all set to do some serious beatdown on Chuck Norris." Best. Quote. Ever. |
I've been avoiding the game, but after reading that I feel like I need to play it. :D That's what I like to hear! =) "I was all set to do some serious beatdown on Chuck Norris." Bwahahahaha. |
aawesome Crispy! looks like i'll have to get back in there and whip up on you kids again! :-D
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I forgot I could fire through the forcefield with my Security Camera... so I died. Or I subconciously gave him a chance. =)
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You don't need more proof that LRS is the greatest game ever, it stands for its self. Anywho, it should be a legal requirement for all people to play it, all the time. Except for webgnomes, they must keep the web up, so we can keep playing each other.
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