var/mob/usr/M
I'm trying to use this to make an enemy look for the usr, or M.
BUT, whenever I use M in my code I get this error. Please help!
_________________________________________
loading Project RPG.dme
Mobs.dm:20:error: M: undefined type: M
Mobs.dm:21:error: M: undefined type: M
Mobs.dm:22:error: M: undefined type: M
Mobs.dm:23:error: M: undefined type: M
Mobs.dm:28:error: M: undefined type: M
Mobs.dm:18:warning: M: variable defined but not used
Project RPG.dmb - 5 errors, 1 warning (double-click on an error to jump to it)
_________________________________________
mob |
Right, your error is that /mob/usr isn't a valid path in your project.
There are several ways you could handle having enemies look for players: you could either loop through mobs with clients in view or by looking for a specified type players would be (such as /mob/player). As a side note, the spawn(src.mospeed) { Look(); sleep(10); } block will never be called (nor would you want it to, because you've already set up Look() to be a loop; calling it recursively would cause your game to stack overflow.) Linkin5622 wrote: I tyink you need to put your var in the parenthesis This wouldn't change much, and it's perfectly fine to declare variables before using them. |
mob
proc Look() var/mob/player/M while(src) if(player in oview()) walk_to(src,player,1,4) if(player in oview(1)) step_towards(src,player) else step_rand(src) break else for(player in view(src)) break sleep(1) Still didnt work.. same thing, what should I do? :( |
You're close! However, you named the variable M but you use player as an argument. You either need to rename var/mob/player/M to var/mob/player/player OR change all those times you used player as an argument to M.
|
mob
proc Look() var/mob/player/player while(src) if(player in oview()) walk_to(src,player,1,4) if(player in oview(1)) step_towards(src,player) else step_rand(src) break else for(player in view(src)) break sleep(1) I put var/mob/player/player but I still get the undefined type thing.. |
Could you post the rest of the code in which that line appears in?