ID:1199931
 

Art is whatever you make it. Looks okay to me
Yut Put wrote:
rreally sloppy, and demonstrates the fact that you still need help understanding line and color and many other elements which the rest of the following comments will probably describe for me

So rude. He is testing. They aren't great, but they are a start.

Good/Great projects have to get off the ground somewhere. basically, any game.

Sers, don't listen to such troll talking.
Loooks Funny not Sloppy. Like i always say to you Sers add more colors that can blend them or do some cell shading.

^^
This is constructive criticism bro.
looks flat... or are they suppose to look that way ?
they r not supposed to be 3D, all this is just an idea of what i wanna make for a Naruto style game's interface. also u can see that its not shaded..
They didn't read your last post or didn't care, so they are idiots or confused at what you are doing.
Now that's rude ^^

Let's just criticize the art without any bias shall we.
i dkn why its there is tension in this section, i asked for advice and found it , thnx yutput for ur edit and for every one else,
I do believe Yut Puts first comment was structured incorrectly, but that's beyond the point.

I honeslty think you did pretty well. The torn edge looks a bit weird, but could be fixed by just making it look a little more fluent as towards the bottom, the paper is perfect. With the headband, it may need to have a little shading where the folds (abit like Yuts) are but other than that it's all gewd IMO \(^-^)/.
What I don't get is that if the paper is a perfectly shaped rectangular until the torn edges, how do the torn edges exceed the boundaries of the rectangle's obvious length and breadth restraints. Shouldn't the torn side be deeper into the paper than outer?