ID:119750
 

Poll: How does it look ?

Good 47% (19)
Bad 52% (21)

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How does this HUD look ? Any ideas on how to make it better ?

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Do you really need your name in two places? Maybe change the name underneath the mob to only show when the mouse is over the mob.

The hud itself looks nice though, basic, but essentially all you need.
Slayde wrote:
Do you really need your name in two places? Maybe change the name underneath the mob to only show when the mouse is over the mob.
- Yeah , I'm going to remove the name HUD & keep the name under the mob for others can see it when it's public.

The hud itself looks nice though, basic, but essentially all you need.
- Thank you, & what do you mean by essentially ?

The green and yellow don't seem to go together in my opinion. Maybe try some different colors?
Well if all you have got is health and magic/ki/energy then all you need is those bars and your leveling section is nice too.

I'm basically saying it's good and compact, you're not cluttering the screen with useless graphics.
No indication of what those randabars are.
Uncustomizable and pointless facial icon.
Name in two places. (Only 1 name needs to be shown at all times)
The bars fit into another, at a slanted angle..no differation possible in stats?
Slayde wrote:
Well if all you have got is health and magic/ki/energy then all you need is those bars and your leveling section is nice too.
- It's Health & Experience, and I didn't really know where to put the level so i just did that XD
I'm basically saying it's good and compact, you're not cluttering the screen with useless graphics.
- Haha, yeah . I hate when HUDS take up a lot of room for nothing . I just like to stick to simple & easy to create huds, I couldn't think of anything cool to make so i just did an oval and 2 lines.

MasterMerv wrote:
No indication of what those randabars are.
- Still trying to figure out how I'm going to indicate them .

Uncustomizable and pointless facial icon.
- It makes it look cooler

Name in two places. (Only 1 name needs to be shown at all times)
- Already removed

The bars fit into another, at a slanted angle..no differation possible in stats?
- Bars fitting into each other wasn't planned but it really doesn't matter ? & what you mean no differation possible in stats?

Flysbad wrote:
MasterMerv wrote:
No indication of what those randabars are.
- Still trying to figure out how I'm going to indicate them .

Is called (One Stat) + (One Stat) by each?

Uncustomizable and pointless facial icon.
- It makes it look cooler

...So all people must have a white, probably blond, and blue eyed mini avatar? (Nazi)

Name in two places. (Only 1 name needs to be shown at all times)
- Already removed

Good.

The bars fit into another, at a slanted angle..no differation possible in stats?
- Bars fitting into each other wasn't planned but it really doesn't matter ? & what you mean no differation possible in stats?

Differation in stats = Stats cannot be customized and reflected with the bars based on how well they are aligned.

The text icon is to big, i'll just have to add a "H" & a "E" to indicate it then....

I'm lost with the differation in stats >_> Simplify it some more.
Flysbad wrote:
The text icon is to big, i'll just have to add a "H" & a "E" to indicate it then....

I'm lost with the differation in stats >_> Simplify it some more.

When
a
guy
levels
up
a
bar
stat
it
no
show
on
bar
Lol, there we go . I understand it now, and soo ? It doesn't have to .
Only thing the player needs to worry about is, making sure that green bar doesn't dissapear, & that yellow bar maxing out .
Flysbad wrote:
Lol, there we go . I understand it now, and soo ? It doesn't have to .

It does not have to, but it's a tip.
If Stat #2 is x100 Stat #1, it'd be better to reflect that on a bar instead of:

1000/1000 HP
10000000/10000000 MP

And the bar looks like

---------------------/ HP
--------------------/ HP
-------------------/ MP
------------------/ MP

Is bad, imo.
It's not MP, it's experience lol . The bar can be small, larger, or wider & it's still gunna be the same lol .
Flysbad wrote:
It's not MP, it's experience lol . The bar can be small, larger, or wider & it's still gunna be the same lol .

MP was just an example, as I said.

Also, a bar being of different lengths in not the same.

Let's say:

Billy has 500000 HP
And 100000 out of 1000000000 total EXP

His bar in this current game would be:

----------------/ HP
---------------/ HP
----/---------/ EXP
---/---------/ EXP

Ever level looks the same, and therefore when EXP raises at a a large amount, differences can hardly be seen.

Now in my uplifted version,

---------------/ HP
--------------/ HP
-------/-------------------------------/ EXP
------/-------------------------------/ EXP

Billy can clearly tell how he has improved, and can clearly tell how much remains.
I might add a thing if you click on it, a box will pop up saying how much you have >_> or something , lol. Orrrr..... they could just stop worrying about the number lol.
So you don't want to improve the interface sadly?
Oh well.
Your choice.

I voted No, however.
MasterMerv wrote:
So you don't want to improve the interface sadly?

Some reason lol, reading this made me think of something ..... Lemme draw a picture up really quick & see if this suits you better lol.

http://tinypic.com/r/vq4qhh/7

How's that MasterMerv ?
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