ID:119550
 
So it turns out the massive amount of bugs I was experiencing suddenly vanished when I loaded up Chasm today. It's odd, but fortunate!

This means I get to start work on it again, which includes getting SFX and adding a few new spins on the theme. If any of you pay attention to Peter Molyneux then you'll know what I want to try to do with this game. Hopefully I can make it interesting enough for people to play. I don't think this game will end up being "fun" but it'll definitely be something people will play... hopefully. You may come to understand soon enough.

Note: I don't just drop a game because I mess up the code, it seemed like all my issues were due to bugs in Native pixel movement and after a few of these recent updates it's working as it should, so I'm guessing I just didn't have the right version for what I was trying to do.
Aren't you supposed to be training your voice for you next Byondcast? *wink wink*

I'll try it out Chasm, even if it isn't fun don't worry, my play prices are still very low. o-o O_O o-o O_O <-- Head nodding?
were to do*...
SilencedWhisper wrote:
were to do*...

were due to*
Truseeker wrote:
Aren't you supposed to be training your voice for you next Byondcast? *wink wink*

I'll try it out Chasm, even if it isn't fun don't worry, my play prices are still very low. o-o O_O o-o O_O <-- Head nodding?


We may actually be having a cast very soon so you can look forward to that. I'll try to get some demo video going for the game =)
Bravo1 wrote:
SilencedWhisper wrote:
were to do*...

were due to*

were to due*
it seemed like all my issues were due to bugs in Native pixel movement and...


WERE DUE TO*
Bravo1 wrote:
it seemed like all my issues were due to bugs in Native pixel movement and...

WERE DUE TO* ...your mom!

Death Any wrote:
Bravo1 wrote:
it seemed like all my issues were due to bugs in Native pixel movement and...

WERE DUE TO* ...your mom!

Mommy NOOOO!!!!!!


Yut Put wrote:
lame excuse.

I'm not going to waste time coding when I can't even test it properly.

Imagine if you made a lighting system that used images but you couldn't test it because images are bugged and the player can only see 8 at a time, when usually there's more than 100 on screen.

It was a similar issue here. bumping wasn't working properly, especially when one of the atoms width or height was anything but 32. If it was 33 you would fall through other objects or if it was higher ten it would automatically count as 64 and you couldn't move through a 48 wide gap. It was really bad. I don't know which version saved it but it works fine now.
Actually, I snuck in your house and fixed all your bugs while you slept.

You're welcome.