Spirit Age

by Chris Gayle
Spirit Age
An amazing action adventure game in a fantasy world on mystical islands
Zane444 wrote:
heheh, Well Wind plays the supportive role in game while having the highest damage per second(DPS) of all the elements. Wind generally applies speed based buffs and de buffs.

With that i thought wind should be the wolf.

A wolf doesn't seem very Greek Mythology-ish to me. And doesn't really fit in the the grandiose scheme of the other creatures. I mean, in reality you could always make up your own creature and it could just be an original concept of the game.
The wolf was a major protagonist in a few Greek stories. but i guess you are right. Ill spend a few more sleepless nights coming up with a design XD
Zane444 wrote:
The wolf was a major protagonist in a few Greek stories. but i guess you are right. Ill spend a few more sleepless nights coming up with a design XD

Well if you need any help, I am amazing with ideas, and know a lot about a wide variety of mythologies from around the world. :P
For wind you could do a Pegasus like thing. Probably not because you already have something with wings. I don't know, just a thought.
This
Game
Is
Win
You can have a Kirin for the wind.
he has decided ti have kraken(water) and wolf(wind) :D
Reformist wrote:
For wind you could do a Pegasus like thing. Probably not because you already have something with wings. I don't know, just a thought.

Ill consider the pegasus
Formie's idea seems pretty pwn :p
you could do something like the greek titan from hurcules think his name was stratos or something

http://images.wikia.com/kingdomheartsfanfiction/images/7/7a/ Stratos3.jpg
"Soul Drives Are supplementary abilities within Spirit Age that Grants users with temporary power boosts. Each Ability will function on a fixed time amount where the user returns to normal promptly after the allotted time expires."

What a conincidence that we both used the same key term for our game that does the exact same thing lol.
Zane, you can easily give more life to the basilisk, add more rough rocky spots on certain rocks and put some mold/grass for them. Feels like you slacked off a lot on it, so heres a little edit for you.

http://imageshack.us/f/199/zanes.png/
Seriously... You're a beast! O.O
Mesmerise wrote:
Zane, you can easily give more life to the basilisk, add more rough rocky spots on certain rocks and put some mold/grass for them. Feels like you slacked off a lot on it, so heres a little edit for you.

http://imageshack.us/f/199/zanes.png/


I felt the same way but luckily these are just concepts, their designs are subject to change between now and the time of release. I didnt want to overdo alot of things and i guess i ended up "underdoing" the basilisk. also with a global pallete already set,im hesitant to add more colors to the earth pallete.

@Akriloth:
Purely coincidence XD
Zane444 wrote:
I felt the same way but luckily these are just concepts, their designs are subject to change between now and the time of release. I didnt want to overdo alot of things and i guess i ended up "underdoing" the basilisk. also with a global pallete already set,im hesitant to add more colors to the earth pallete.



Adding another color would do it wonders. If you're going to go with an Earthy color tone with the Basilisk, you need more texture, some green(s) for the grass that'd most likely be on the monster. If not, blue will work the best.
To solve the bird to wind thing you could have used a ceberus for fire :P.
GreatFisher wrote:
To solve the bird to wind thing you could have used a ceberus for fire :P.

Dragon?
Yut Put wrote:
ExPixel wrote:
GreatFisher wrote:
To solve the bird to wind thing you could have used a ceberus for fire :P.

Dragon?

No. NONONONONONONO. NOOOOOO.

Your mom didn't say no.
Yut Put wrote:
Did you really just create a fake quote just to say that? You're stupid.

Bitch...
I see Bleach basis.
Is all.
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