I doubt that anime players actually look for games of low quality to play. If say, DBO2 was released, then I think it's safe to assume that all the Zeta fans would flock to it. The fangame theme is what they're after, not the poor design.
It's one of the main reasons Eternia uses anime style graphics. If an anime fan logs in, regardless of whether or not they're playing a rip, then I'd like to think they'll stick around. I've hosted test servers for Eternia and mass-paged people playing those rips just for this purpose, to extract some feedback... the majority that played were impressed and eager to play the full version.
It goes without saying that external advertisement is a must for any project, but ignoring thousands of BYOND users isn't a smart move in my opinion.
Avainer1 wrote:
Forum_account wrote: It's true now. PC gamers aren't part of the "windows community" or the "DirectX community". Having to use the BYOND software means that all BYOND game players have that in common, but using the same software doesn't automatically make them one big community. BYOND users form communities around games and BYOND developers have a community, but it just doesn't make sense to think of the gamers as a single community. Writing A New One wrote: ignoring thousands of BYOND users isn't a smart move in my opinion. The internet has millions of game players. BYOND users are such a small percentage of that, if you ignore them it wont make a difference. |
Writing A New One wrote:
I doubt that anime players actually look for games of low quality to play. If say, DBO2 was released, then I think it's safe to assume that all the Zeta fans would flock to it. The fangame theme is what they're after, not the poor design. Mayyyyybe. For one, these games have terrible communities and it's because the people running the servers tolerate the nonsense. Not only are the games crap, but so is the administration. If you move 50 trolls to a game where they can't say whatever they want in OOC, or where people don't get GM verbs just by becoming a fan of the game, they will be deterred. On one hand, players might migrate, but on the other hand, idiots thrive in a childish environment - something you won't find in an anime game made by Chris Gayle for instance. Remember: these are the same kids who spammed NEStalgia after all the anime games got removed from the listings and/or C&D. I've hosted test servers for Eternia and mass-paged people playing those rips just for this purpose, to extract some feedback... the majority that played were impressed and eager to play the full version. People were eager to play NEStalgia too. Did you see it's player count on the launch day? Yet not too long afterwards, the game averaged like 4 or 5 players until the Reddit stuff boosted it back up. It goes without saying that external advertisement is a must for any project, but ignoring thousands of BYOND users isn't a smart move in my opinion You have no choice but to ignore them. It's a matter of audience. WoW isn't counting on first-person shooter fans to come play their RPG. Therefore, you shouldn't rely on 10 year old trolls who play sloppy, outdated-looking Zeta rips to play your high quality RPG. I doubt Eternia will be the downfall of games like Battle Universe X, and that's not to say because your game is bad. It's just that the majority of people on this website aren't looking for games that good. |
I'm pleasantly surprised by your good acknowledgement of the need (note: need, not a nice extra) to market outside of BYOND for most games currently in development.
My only frustration as a moderator really is that this is a bit of a mix of a personal blog, and one that developers could really benefit from. Which kinda stops me giving it that shiny [Developer] tag and ending up in the developer section as well as the blog front page. A pleasant post all the same, thank you. |
Forum_account wrote:
The internet has millions of game players. BYOND users are such a small percentage of that, if you ignore them it wont make a difference. Yup, but the people on BYOND already have the program installed and most likely actively play the games listed. Getting someone that's not heard of BYOND to download the program and join a server is a lot more difficult than targeting existing players. Successful advertising with meaningful rewards is difficult when you have no funding. BYOND does a great job of providing a large community of gamers for you, so why not take advantage of them? Making a game with the mentality that BYOND's community is ingrained with some mystical curse that prevents them from enjoying good gameplay is silly. Time and effort should be invested internally and externally when advertising a BYOND game. |
Writing A New One wrote:
Forum_account wrote: You can easily make a website and distribute the game in a way that people won't even notice it was made with BYOND. People could play and enjoy your game without ever going to the BYOND site. It's also possible to make your own site that lists servers. You can also make your game list the servers so they don't need to visit any website (yours or BYOND's) to see what servers are available (I think Decadence does this). People who make BYOND games target the supposed "BYOND community" because it's easy. If BYOND didn't have this small but captive audience you'd be forced to target external gamers and we wouldn't think of it as strange or difficult. It's only because people can be lazy, target only existing BYOND users, and still achieve marginal success that they feel that's the norm (or that it's necessary). |
Forum_account wrote:
Writing A New One wrote: They would notice that it was made with BYOND. Even if you only distribute the exe the byond folder would have to go along with it. |
Stephen001 wrote:
Which kinda stops me giving it that shiny [Developer] tag and ending up in the developer section as well as the blog front page. Dangit. I guess I always find some way to ruin it don't I? |
You guys are bunch of idiots. Comparing WoW to BYOND? BYOND is full of children. Before, BYOND was ran by anime games. Those anime games attract children. Not all of those children will leave their anime love for your game.
Let's look at WoW. Its a game that has a completely original concept. It attracts children and adults that like original concepts. Learn your facts before raging like this. |
Writing A New One wrote:
Making a game with the mentality that BYOND's community is ingrained with some mystical curse that prevents them from enjoying good gameplay is silly. It's not silly. When you have a game such as the one I listed above averaging over 200 players a day, it's not some "mystical curse" - it's plain fact. Consider NEStalgia and SS13. The only reason those two original games aren't averaging 2 players a day is because they were promoted and became popular on websites OUTSIDE of BYOND. If that never happened, they'd have the same amount of people playing it as Decadence and Ultimatum: 0. |
Avainer1 wrote:
You guys are bunch of idiots. Comparing WoW to BYOND? BYOND is full of children. Before, BYOND was ran by anime games. Those anime games attract children. Not all of those children will leave their anime love for your game. ROFL. If you had left my analogy in it's context, you would understand the point I was trying to make. And where did that frog just come from? |
BYOND's staff are dumb enough to think that the latest original game listing on from page will change it. It wont. BYOND is no way going to gain 4000 new players like it gained due to anime.
|
Errr ... the BYOND staff are well aware that you don't just plop content on a page and expect the whole of the internet to flock to it without doing anything. This blog post also has nothing much to do with that.
It has a lot to do with BYOND developers aiming too low though. You're also one angry kid, man. |
It would help if the community would band together and help improve itself, with game material, etc. I've tried countless times to get feedback from everyone, but nothing ever happens.
Just gonna hope that testing will serve as a spoonful of "halp imp0ve". |
UPD4T3 wrote:
It would help if the community would band together and help improve itself, with game material, etc. I've tried countless times to get feedback from everyone, but nothing ever happens. I'd be happy to give you feedback. I just never find games online when they test then. Once you get your game into it's testing stage hit me up. |
Avainer1 wrote:
It wont. BYOND is no way going to gain 4000 new players like it gained due to anime. Theres one massive point you're missing: Those 4000-odd players took roughly 6-10 years to get on BYOND. You seem to be expecting masses to swamp the place overnight. Which won't happen. Which adds to another common mistake developers who should know better don't realize: People have no obligation to play your game. Just 'cause it doesn't have instant success overnight doesn't mean it's a bad game. NEStalgs had an average of what? 6? Before a few emails fixed that problem. Also, it's not the developers job to advertise your game for you. It's their job to write the software we use, don't mistake the hub, and the listings as something you're entitled too. |
And out of those 4,000, how many actually went on to become developers and helpful members of the community?
Hint: Not many. Hint 2: The majority of them are idiots ( remember their lash out after the FUNimation C&D? ). Conclusion: Anime brings in boatloads of retards to the site that essentially serve no purpose. |
All you fucking cunts can shut the fuck up with your consistent drama and give me a blowjob.
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This is how I think it will go down.
They'll release a .zip folder which will contain a folder and a .html file inside. The .html file will be an example of how to load the contents of what's in the folder, which will be the flash application you'll need to plug into your website.
Extremely minor HTML knowledge, or, if you're crafty, the ability to recognise what needs to be copied and pasted with a slight glance.
And worry not, aside from provided documentation upon release, I plan to rip it to pieces and probably write a few useful tutorials on the way.