This is mainly for anyone who wants to create an original, polished, professional game and actually have a decent sized playerbase:
No one on BYOND will play your game.
Now, when I say "no one" I don't literally mean zero people. What I mean by that is that you won't have a lot of people playing it.
One of the main reasons why I quit Metier War about year ago was because I felt no one was interested - I was tired of asking for feedback and suggestions and for people to come test, but kept being ignored. Frustration came from seeing all my hard efforts seem like they were going to waste while people who spent roughly 30 seconds making themselves an admin and claiming a stolen source as their own game average about 200 players daily. What I was failing to realize is that I didn't have a player base because my game was trash - it was because BYOND didn't have an audience for it.
The reason why I'm making this blog post is because a few moments ago, I decided to log in to a Dragon Ball game just to see what the anime crowd was playing nowadays. Here is a screenshot of "Battle Universe X":
I'm not even going to go into detail about how awful this is. Anyone with half a brain can glance at this for only a moment and tell it's atrocious. But, that's the thing - the majority of the BYOND community is attracted to atrocious anime games. It's like a dung beetle - no matter how much you present it with fresh, clean food, it's still going to choose a pile of shit every time. You can't make a professional game and expect to "make it big" without promoting it elsewhere because the moment the anime-obsessed kids see that it isn't some low quality Zeta rip, they're going to log out of your game and never return.
Projects that come to mind are games like Eternia and Feed ( because these are two games that are being made to earn a profit ). You're not going to get your desired profit from BYOND. Hell, you'll be lucky just to get people to log into it let alone fork over some cash for it. But, this is not your fault. If your game has a small player base, then smile because guess what: that probably means your game is good. You just need to get the right people to see it. The people who actually demand a quality gaming experience. The people who aren't obsessed with Gokus and Narutos. The people who recognize and appreciate a good game when they see one. Stop trying to feed dung beetles fresh food when they obviously want to consume turds all day.
Your game needs to escape BYOND! I strongly recommend you promote your game on every website BUT this one. Sure, a BYOND-wide promotion will get you tons of players on the initial launch day, but just like NEStalgia, your player base is going to plummet because the people on this site despise quality. However, that number will climb once again once you get your project on gaming websites, forums, YouTube, Facebook, etc.
I just wish I had gotten this revelation back when I was still making games. Metier War would still be here had I figured all this out in the past. Which is why I'm telling any developers who may not already know. Do not make the same mistake I made. If you fail on BYOND, most likely you'll succeed everywhere else because the only way you'll average 200 players a day from BYOND alone is if your game is garbage.
ID:119314
Sep 30 2011, 3:46 pm
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Sep 30 2011, 3:55 pm
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lol
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I have said this in the past: At the moment, the majority of BYOND users are interested in anime-related games. Heck, make a poll on how one found BYOND and they would likely say through an anime medium.
This is why when one asks me about the best ways to get feedback, I direct them quickly towards sites like TIGSource. I've learned my lesson in the past, BYOND is not a great source to get feedback. |
You should list sites on here that'll help you advertise your game and such, for those who're actually close to release.
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I know that IndieGames.com is an excellent place for your games. They update it several times a day with all the newest indie games they come across.
GameDev.net is also a site with a much more professional and mature atmosphere to it. Although, I'm not sure how easy getting them to download BYOND will be since sometimes tech savvy people can be skeptical about having to download a separate program to play your game especially when they've never even heard of it before. There were some more websites I had bookmarked but I accidentally uninstalled FireFox and when I reinstalled it, I lost them all. I'll post more when I can think of them. You might find them a lot better by just Google searching "indie games" yourself. Most of the websites would be more than happy to feature your game if it's good. Just find a way to contact them. |
Sadly, this is true. The only way an original game gets famous is be doing what NEStaliga did. ET should sex me for being sexy.
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To add another:
TIGSource is my favorite indie site. There are a ton of mature and intelligent developers there. Many of the well-known indie developers, Notch and Team Meat, use(d) these forums. If you want some feedback for your game, construct a professional looking post with pictures and you'll get replies in no time. Beware though, there are a few users there who love to criticize the BYOND engine. |
Avainer1 wrote:
I have a question, do any of those two sites have it's own language? Not that I know of. The only other game creation engines I would ever use is Game Maker or Unity3D. I've never used RPG Maker, but from what I've seen, I don't think it's worth it. |
EmpirezTeam wrote:
Avainer1 wrote: I tried Game Maker, it was quite disappointing. It is really simple to use, it lacks the fun of creating the game. |
@Avainer1
There is a scripting language for Game Maker called 'GML', you should check it out. It makes it a tad more "fun". @LordAndrew I'd have to disagree with that. If I released yearly games of a non-anime shooter that was just sub-par, I wouldn't have people flocking to it. There are those who love "eighty hour" RPGs and those who love mindless shooters. Based on BYOND's fanbase, the people want anime-related games, not many sequels of "The Adventures of No Name". |
Developers are supposed to make games players like, not what they like. That's my opinion.
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Avainer1 wrote:
Developers are supposed to make games players like, not what they like. That's my opinion. No, developers can do whatever their heart desires. |
You can do whatever you desire, but if you're in it to make money, you do what the people want THEN you do what you want.
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But still, you can't apply that to the BYOND situation. Just because BYONDers want to play Dragon Ball games all day doesn't mean you take the copyright infringement route and risk getting C&D or sued.
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EmpirezTeam wrote:
But still, you can't apply that to the BYOND situation. Just because BYONDers want to play Dragon Ball games all day doesn't mean you take the copyright infringement route and risk getting C&D or sued. You could just not get caught! Or... get caught and not get in any sort of trouble even though you were clearly breaking the law... oh... |
EmpirezTeam wrote:
But still, you can't apply that to the BYOND situation. Just because BYONDers want to play Dragon Ball games all day doesn't mean you take the copyright infringement route and risk getting C&D or sued. Unless you live in and host your games in China in which case you can do whatever you want with intellectual property with no repercussions! God bless you China and your PCP stations. God bless communism and it's mechanisms which ensure creativity is killed! And last but not least, God bless capitalism for showing that as long as you use an established intellectual property you can release the same shit every year with improved graphics and still make tons of money no matter how terrible it is! HUZZAH! I don't wanna live on this planet anymore. |