Anyone that says anything about this system not working, please know that I literally started it 3 hours ago.
This is just a little update on what I'm working on for fun.
Anyone that says anything about this system not working, please know that I literally started it 3 hours ago. This is just a little update on what I'm working on for fun. |
Sep 28 2011, 8:04 pm
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Neat.
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Cool! Will you be like Forum_Account and release it and give it updates and whatnot? ?! ?!!?!?? :D
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Erm, he is just using an isometric map with some visual tricks. However its a great idea. I hope he manages to pull this off.
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Avainer1 wrote:
Erm, he is just using an isometric map with some visual tricks. However its a great idea. I hope he manages to pull this off. Erm, no he's not? Isometric maps appear in isometric in the map editor. This map editor he's using is clearly in the default map format. |
It's one of two things. Isometric or Yutput's 3D library. To come to think of it, it's possible in those two ways. However this First person is limited. I've thought about it before. In the end it would reach something like this.
It would be npcs or targets that you shoot at in each map. You switch to another map for another direction. I dont think this would reach a a real FPS level. |
A: Can't be isometric, the map format is not correct.
B: Why would he say he created something if he was actually using a library? He's no liar >_> This is actually pretty easy to do, it just requires a lot of math.. Firstly, the distance to the object is used to calculate how large it is and how far down on the screen it appears. Then you'd use an angle, which is obtained by comparing position on the map in pixels, to get the position along the x plane, objects that are closer would move a greater distance when changing your viewing angle. As for why they're popping in and out of existence, that's some math errors. He might not be using the proper angle in some cases. example: Your view angle is 345 and everything that's greater than your view angle should appear to your right, while everything less appears to your left. the problem is, if the objects angle is 5 then it will technically be lower and will appear so far to the left that it will be unseen. Fortunately, if he needs help solving that, I have a proc that I had to make for Tanx that he should be able to use. It takes simple number entry and calculates whether the turn is clockwise or counterclockwise, which would allow him to position things properly in relation to his viewing angle. Am I warm Oasis? |
Avainer1 wrote:
It's one of two things. Isometric or Yutput's 3D library. To come to think of it, it's possible in those two ways. However this First person is limited. I've thought about it before. In the end it would reach something like this. I think its these one of two things. 1. You're trying to be a smartass thinking you can show off by saying " OH hes just using (insert incorrect idea here) its easy but yeah good luck" 2. You're trolling or you could really be that stupid. I'm not really sure. All that aside, I'd be interested in working with something like this. Like bravo said. This could easily be made into a starfox game and we all know starfox + anything = win. |
Enzuigiri wrote:
I think its these one of two things. I could replicate it if you need proof. |
Ah. Sorry, I was confused. In any case, I', trying to replicate it myself and... so far so good. The only issue I'm having is that when the objects move offscreen they end up stretching out the map instead of dissapearing. Grr!
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EmpirezTeam wrote:
You could make Doom with this!!11 [joke]Or make a first person Naruto!! D:[/joke] Anyway, It looks nice! Keep up the good work! :D |
Enzuigiri wrote:
Avainer1 wrote: Owned |