Wish Maker is my GIAD 2011 entry. Iain's choice in themes was a bit hard to work with, but after wrestling around with a few ideas I decided there was probably no way I could make a meaningful game based on mechanics alone. I also realized there was probably no way I could generate enough artwork to make it look even half way decent.
With that in mind I decided to take a different approach. Rather than focusing on complex mechanics or fantastic artwork, I chose to do something I could actually pull off in a day. I took an artistic approach to this contest, not in terms of fancy art, but in terms of trying to make a game of artistic merit. Using a minimalist art style and a two button control scheme I managed to create something I'm quite happy with.
Win or lose, I had some fun and I guess that's what it's really all about. I know everyone is going to have a good laugh at the source code once Iain is done judging everything. I guess my only real fear at this point is people getting stuck on the tutorial screen.