Link to hub: http://www.byond.com/games/ChrisGayle/SpiritAge
Link to fb fanpage: https://www.facebook.com/pages/Spirit-Age/267539213267354
The hub's location will probably change in time since we have a team key we'll be using later on, but for early testing and probably testing for new features even after release you could follow that hub link.
The facebook page will more than likely get more TLC from me as I spend a lot of time on facebook, and i'll try to dedicate myself to publishing what's happening there a lot more frequently than i'll sit and make a blog post. So like it and look out.
There's some screen shots on both links that you guys may like, so check it out :D, thanks for the support and read Zane's post on transport: http://www.byond.com/members/ Zane444?command=view_post&post=118898
ID:118919
Sep 22 2011, 6:47 pm
|
|
Sep 22 2011, 7:14 pm
|
|
YEAHH~
|
This is very outstanding, absolutely love the feeling of the game. Also, Zane's pixel art has yet to not amaze me.
I hope that bird can be an in-game mount or something, it looks pretty cool. |
The "bird" will be an available mount and would be one of the main forms of mounts,replacing horses completely.
|
I like the element system and the country idea, it gives off an impression of this huge game world.
It actually reminds me a little bit of Avatar if you have ever seen it (the anime/cartoon not the film). I'll be following the progress of this game, it seems very promising. |
Slayde wrote:
I like the element system and the country idea, it gives off an impression of this huge game world. ^ This. Maybe you guys should make a twitter account too for Spirit age. That way can I keep track of the updates. :p |
4 elements... 1 world. Kinda like avatar: the last airbender cartoon series. Nice
|
There's a lot of games that use 4 elements, they're not all "like Avatar". What's with the creepy music though lol, it's like a mass murder took place, but the area was cleaned to perfection after. Just a note on the mapping, it took a second for me to realize that you could enter that path to the right from the center of the town. The disconnected stone path put me off, it's not really a big deal though...
|