Fine I'll start brain-dumping a lot of the tips and tricks I know on sundays.
This sunday, I'm gonna teach you guys all about the Float Layer.
Im just really interested how you handle the reconstruction of overlays, underlays and icons on login
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Max Omega wrote:
Im just really interested how you handle the reconstruction of overlays, underlays and icons on login It's all there: http://www.byond.com/forum/?post=1187381#comment4165925 Look again. Any time a piece of equipment that was once equipped is loaded from a savefile, it runs the equip() proc. This causes it to run the equipped() proc. The trick is, to add the overlays inside of equipped(). That way, you aren't saving overlays, just saving things that create overlays in the first place. |
Kozuma3 wrote:
Ter13 wrote: A lot of us who read over and learn from your posts, aren't quite so vocal as the ones who say 'Yeah, I read it. So how do I do it?' |
For the guys in this thread asking for more info, Snippet sunday #1 has gone live. Please do me a favor and be vocal. ;P
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Who knows how many chunks of information like this one you are aware of... =(