ID:118498
 
Never leave your dreams behind when you awaken, take them into the light and make them reality..

Ok so quick update before I discuss day Five. We've hired a new helping hand and wow has he helped. He's balanced our finances, organized our staff, and has consolidated the classes [Not alone of course] so that we now have Twenty One unique and interesting classes. This will help speed things up a bit. My good friend and co-developer has also helped me come up with better class ideas and branches so expect something new starting today. Sadly several classes were removed including, Martial Artist, Spearman, and Vampires. But none the less they will be seen in game as sub classes so bear with us :D. Anyway onto day 5! None of these have pictures BTW. Since they are fresh ideas and haven't been Pixeled for yet.


Protectors
Class Difficulty - Easy

The Protector class is possibly one of the Strongest classes in the game. Not because of their physical force which they completely lack, but because of their ability to keep all of their allies alive simply by being near them. The Protector class focuses on protecting or sustaining the life of their allies. Whether it be through expert healing, deflecting attacks, or upping their stats Protectors have a wide range of choices to choose from when engaging in group assaults.

Brute - Stat Augmentation

The Brute Branch allows players the amazing ability to manipulate their energies and convert them into buffs and such for their allies. The Stat Augmentation buffs are unrivaled by any other buff in the game and can turn a weak newbie into a powerful opponent in mere moments. This branch can augment even the most useful of stats such as critical chance and the most obvious of stats such as attack power and such. Their passives allow them to passively spread buffs around simply by being near them making them a center focus of group combat. Stat Augmenters also have the handy ability to split their own stats into individual clones of themselves, these clones are able to assist the user in battle and emit the same aura of stat augmentation as the user does. Sadly Stat Augmentation only goes so far offensively as to lower opponent stats and although their debuffs are unmatched it solely isn't enough to defeat someone alone, forcing this branch of Protectors to seek out allies as early as possible and forge parties as often as possible.

Generic - Life Support

The Generic Branch gives players the power of life in a literal sense. Players who choose Life Support are able to quite literally heal away any damage they or their allies take. Able to cure any status afflictions as if it were a common cold they can even restore life to their dead allies and revive them in the heat of battle. Being near a user of Life Support is similar to that of a Stat Augmenter except Life Support emits an aura of healing that slowly recovers the health of their allies making them another important piece to win combat. Life Support also offers Life Transference allowing them to take some life from opponents and give it to their allies for healing, they can also take some of their own life and offer it to the dead. Summoning Spiritual Copies of enemies that have died near them these spirits have as much health as was put into them and function similar to their living counterparts. These copies can fight for the user and protect them when they are in combat. However despite this Life Support has very little in the minds of actual offensive tactics and must party up from early on to survive.

Control - Barrier Generation

Traveling down the Control Branch the user gains an amazing power to manipulate energy into various shields and defenses to protect their allies. Whether it is deflecting projectiles or absorbing physical blows, upping defenses or protecting a large group of allies from an army of enemies. Barrier Generators are powerful allies in the ways of defense. Their defensive shielding is unmatched and can take a pounding before shattering. They are also able to absorb and reflect various types of attacks using their Mirroring Ability causing damage to opponents who try to damage them. Standing near a Barrier Generator gives their allies a faint barrier that absorbs a percent of damage with a chance to reflect all of the damage back at the attacker. But like the other Protector Branches this class cannot function well alone and depends on having allies to survive.

End
Hoping you enjoyed today's Class Session, I'll post another one tomorrow describing the Umbrakinetic class.

If you would like to join Fantasie and lend your skills to the game. Add me on MSN or Email me, most of the jobs are paid unless you out of the kindness of your heart want to work for free :D

Contact Information: [email protected]

Until the next time.
Dream On ~ Fantasie.