ID:118438
![]() Sep 11 2011, 7:46 pm
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Redundant
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Right now the missile function projects images based on tiles. It would be nice if you could set a speed for them and have them use pixel movement.
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I support this. Actually, it is easy. Just tell the client which speed and where to end and client does all the stuff.
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I think the time it takes for the missile to get from point A to point B is the same as get_dist(A, B). Because of how missile() currently is, this feature request isn't possible unless it's an entirely new function. Of course, it's easily done using DM, but then it's not client-side.
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A fireball projectile coming from 20 pixels under you and hitting the target 20 pixels behind them looks pretty bad. Haha.