Hello everyone! I haven't been on BYOND for a few years now, just stop in to check out how the main site has changed every now and then. I started playing BYOND games back in '03 when I was only 11. I was sucked in like many by the plethora of dbz rips overwhelming BYOND.
Eventually I wanted to make my own game so I started with a zeta rip. Modifying the map and a little of the code I called it my own even though it was very clear that it was the same boring game just with a new land to play on.
I eventually started to venture out and check out new demos and sources I found everywhere on the internet. Slowly I learned how to start from scratch and to make my own genuine game. This was very exciting and I can still remember having 15 or so players on my game and thinking this is awesome. I made this game and people are playing it.
I grew apart from BYOND simply because of the lack of originality and the annoyance of younger players like I myself was when I first started playing. It was either someone claiming everything I made was a rip or begging and blowing up my pager for GM/Admin powers which they abused regularly.
I then ran into the problem of not being able to share my game without sharing the BYOND software which many people weren't interested in installing. This troubled me to no end and is what really made me feel like I wasn't really programming but instead using pre-packaged software which rendered everything I made and made it playable (which is true).
Now, ten years later, I'm trying to get back into making my own games and this is where I am looking for some help. I don't want to copy/paste bad code or use it as a learning example. I want to learn everything from the ground up knowing it will take a long time.
I eventually wanna be able to make a world with 3d models and complex coding but I know that day is very far away. So I came to the only place I knew where to go seeking your help.
I believe my best bet is to study C++ and learn all there is to know before I start anything. I plan on making 2d games with my knowledge building up to the very complex world of 3d gaming, I just don't know where to start!
If anyone could point me in the right direction of where to start reading I would be very happy. I don't want to start again with BYOND simply because I want players to be able to play without having to download additional software to load the game.
tl/dr: Is C++ the best language to start learning if I wanna be able to program my own stand alone games? What would you recommend taking a look at to start off?
Thanks
~Nick
ID:1184003
Mar 1 2013, 4:12 pm
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Mar 1 2013, 4:17 pm
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Read the guide.
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Animekid09 wrote:
I then ran into the problem of not being able to share my game without sharing the BYOND software which many people weren't interested in installing. There is now a stand-alone installer that allows developers to package their games into an executable without requiring end-users to download the BYOND software. I eventually wanna be able to make a world with 3d models and complex coding but I know that day is very far away. So I came to the only place I knew where to go seeking your help. Buy a book on programming, preferably something correlating to Computer Science. Learn a language. Practice. I believe my best bet is to study C++ and learn all there is to know before I start anything. I plan on making 2d games with my knowledge building up to the very complex world of 3d gaming, I just don't know where to start! I don't understand why people, especially here on BYOND, automatically think of C++ as the right path to head down for game development. It's an ideal language for game development, sure, but that doesn't mean it is the right choice for you either--use an alternative, less complex language that can accomplish the same task. It will still be fun and challenging. |
In response to Magnum2k
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Magnum2k wrote:
There is now a stand-alone installer that allows developers to package their games into an executable without requiring end-users to download the BYOND software. This is awesome news! I knew they were trying to do this for awhile now but didn't know they finally did it. I don't understand why people, especially here on BYOND, automatically think of C++ as the right path to head down for game development. It's an ideal language for game development, sure, but that doesn't mean it is the right choice for you either--use an alternative, less complex language that can accomplish the same task. It will still be fun and challenge. Its just what I've been referred to by friends as a great place to start. I've thought about coming back to BYOND but it seems to be pretty limited as to what you can do. I'm gonna look around the forums and see whats new. Thanks for the info! |
In response to Animekid09
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There hasn't been any major software improvements, but it is improving slowly. What kind of game do you have in mind that it won't possibly be able to handle?
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