Next to my desk sits a good-sized magnetic marker board, which I use to plan out my weekly goals and pin up any ideas I happen to jot down at work/school. Between this and a few document files on my PC are where the game's design currently sits. I do give myself reachable weekly goals however, and so far I've been able to reach them despite my having to relearn the entire system as I go. Luckily, one thing I seemed to retain was the ability to draw halfway-decent pixel art, but I can only usually do that well after I'm burnt out from programming. (Maybe it has something to do with switching brain sides?)
Anyway, here's a pic of my little getup...
Now I do plan on releasing more information as I go along, but I want to make sure I can juggle college, work and this project steadily before I try to explain something that you might never see. Worst case, I'll release this engine as a library. Best case, I'll have a working game in the near future that I can build upon. Just know that I do have more to this game worked out, other than the raw interface designs I've shown thus far.
-GreenMonkey