Game screens
1.Race Selection
2. Customization Thus Far
3.Game Window
ID:118075
Sep 3 2011, 11:31 pm
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Sep 3 2011, 11:44 pm
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Looks interesting.
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Thanx I am putting alot of work into it code wise the 32x64 base was fixed by a friend who is helpin alot icon wise the one i made relied on 8 or so frames and its a drag so he droped it to 4
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Lige wrote:
Off topic, however isn't that a pokemon in the Player Customization screen? Haha I was going to say the same, but I guess it's temporary anyway. |
Lige wrote:
Off topic, however isn't that a pokemon in the Player Customization screen? HIS NAME IS HAUNTER! GET IT RIGHT! HE HAPPENS TO BE ONE OF MY FAVORITE POKEMANS! It's ok Haunter. Daddys here to protect you from mean old Lige. |
I can't say I like all the empty black space in the interface, nevertheless, good luck.
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If you use splash screens for introductory purposes then follow with generic-looking pixel art, a lot of people won't stay long enough to see if your game is decent.
You should keep the graphics similar across the board, I once played this snes-style RPG on PS1 that started off with a nice looking 3d-art cinematic. I love snes games but the introduction threw me off so I didn't even sit and play the game long enough to give it a chance. It was a hard transition. Also you have too much empty space on your interface. |
all the stuff I showed are place holders nothing is perma there will be more buttons less wasted space etc...
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GreenMonkey wrote:
If you use splash screens for introductory purposes then follow with generic-looking pixel art, a lot of people won't stay long enough to see if your game is decent. Ill keep that in mind green but I would like to know if u have any suggestions on a decent way to do a splash screen I am always open to ways to improve the game |