Problem description: How do I go about creating a skill method that would apply to all skills?
//I was thinking along the lines of
proc/Skills(var/Lev, var/skillPow/dmg, var/cooldown)
//OR
Skills
var/cooldown
var/pow
var/lev
Phantom_Flame
cooldown =30
lev=1
pow = 300
Also, if the techniques are all used in the same way, such as firing a spell, then my Modular Spells demo may be of some use to you.