Using the pixel movement built into the 490 beta, using just enough code to make it move in pixels, the mob under player control will change speed drastically.
Numbered Steps to Reproduce Problem:
Using below snippet, hold an arrow in one direction, at some point it will change speed, and then possibly change back to normal.
Code Snippet (if applicable) to Reproduce Problem:
world
fps = 40
mob = /mob/ship
mob
ship
icon = 'blah.dmi'
icon_state = "ship"
step_size = 10
Expected Results:
Mob will move at a constant speed while holding down a movement key.
Actual Results:
Speed changes at random without letting off of key or pressing a different key.
Does the problem occur: Every time.
Did the problem NOT occur in any earlier versions? If so, what was the last version that worked?
N/A, Pixel movement wasn't added before 490.
Workarounds: Unknown
Online, I had to deal with major network delay problems: http://files.byondhome.com/Fugsnarf/Bshaorifjroea.png, which although they resolved my other issue where I talked about it, I don't think they fixed. There's not a lot of information to go off of for it.
As for this, it's subtle, but if you've got the eye for it (and the pet peeves of a perfectionist like me) you can notice slight jumps in speed, whether there are slow downs or speed ups. They don't last long, and it doesn't affect the gameplay much. I can guarantee that it's there, though.
It's much more noticeable when there's a smooth animation and you aren't worrying about the flicking movement state. I fixed that in my Megaman test with no gravity. If you look closely, you can notice the change in speeds: http://files.byondhome.com/Fugsnarf/Megaman%20Files2.zip