DotHack//Overload

by Kaien007
DotHack//Overload
A original Fan Based game by Abov
ID:1179332
 

Poll: How do you wanna lvl?

Skill Points 14% (2)
Automatic 14% (2)
Toggle 0% (0)
Auto+Skill 14% (2)
Start Out Preset stats + 10 for every lvl 0% (0)
Preset Stats+Automatic 0% (0)
Presets + Auto+ Skillpoints 42% (6)
Presets+ Toggle 0% (0)
Other(Reply your idea for other) 14% (2)

Login to vote.

Hey guys just to let you guys know that I am alive and this game is too. Right now i added a couple status effects.

Paralysis has been changed to Sleep

Added a New Status: Blind

Current Status Effects made:
Blind - Its not blind like in Naruto Games thats for sure its a better blind system than that. PLAYER is Unable to see but is able to execute skills unlike Naruto Games.

Health Regen - PLAYER Regenerates 1% Health every sec for 30 secs

SP Regen - PLAYER Regenerates 1% SP every sec for 30 secs

Curse - PLAYER Loses 1% SP every sec for 30 secs

Poison -PLAYER Loses 1% Health every sec for 30 secs

Sleep - Player cant move and is reverted back to peace mode.

Physical Attack ^ - +10% Physical Attack

Physical Attack v - -10% Physical Attack

Spiritual Attack ^ - +10% Spiritual Attack

Spiritual Attack v - -10% Spiritual Attack

Physical Defense ^ - +10% Defense

Physical Defense v - -10% Defense

Spiritual Defense ^ +10% Spiritual Defense

Spiritual Defense v -10% Spiritual Defense

Speed ^ - Move twice as fast

Speed v - Move Twice as slow

Status to add
Seal - Unable to Use spells or Arts


So how does everyone wanna lvl?
I dont get it, could u explain what you mean by how we want to level?
In response to Hackeo
Well since this is both a PvP/PVE RPG style game you obviously need to grow "stronger" in order to fight new enemies (if that is how you wanna play the game). As you can see on the poll there is multiple choices of growing "stronger" each time you lvl.

I'll explain each ones.

1) Skill points - each time you level up you gain a certain amount of credits or as we like to call skill points. You can distribute those credits to your stats. The Higher you get your stats the "stronger" you become.

2)Automatic - Everyone starts out with the same stats. each time you level up you gain skill points. The game distributes those points/ credits to your stats based on your class/job.

3)Toggle - you choose in settings, what points distribute to what stats. each time you level up. It will keep distributing those points until you change the setting.

4) Auto + Skill - Combines the concepts of automatic and skill points.

5)Presets +10 every level - Depending on your class your stats will be different from other players who have different classes. Each time you lvl you gain + 10 in every stat.

6)Auto + Presets - Combines the concepts of Auto and presets.

you kinda get where I'm going with this?

If you have your own idea, then i would love to know. That's why i gave you the option of other.
I think Preset and Skill Points would be best..

Example:
- Warrior
HP_Gain + 2
MP_Gain + 2
Str_Gain + 4
Def_Gain + 3

- Mage
HP_Gain + 5
MP_Gain + 7
Str_Gain + 2
Def_Gain + 1

Then, you get 2-3 stat points every time you level up.
In response to Flysbad
Idk why I havent thought of it xD. I might just consider it thanks.