I was wondering how my 96x96 tiled icons shrinks down to 32x32 on the game itself
This is from the demo icon tester i had.
http://tinypic.com/r/35l7zpw/6
How do I find a solution for this?
I'll probably have more problems if I try to break the icon to pieces..
Feb 23 2013, 4:18 pm
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Most likely, world.map_format is set to TILED_ICON_MAP, which only supported 32x32 icons and forced you to have to break them into pieces. You need to use the TOPDOWN_MAP in order to enable large icons natively.
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How do I apply it on my current game? I'm lost on how to insert in big icons since all the icons I made are either 64x64 to 96x96
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world.map_format is a variable you can set. By default it is TOPDOWN_MAP, so if you have a line somewhere along the lines of map_format = TILED_ICON_MAP, you'll want to remove it.
The TOPDOWN_MAP format allows you to use icons of any size. Just set something's icon to a large image and it should work. |
Ah. though lets say for example you have an older source of the game when you can only use tiled maps. Does it switch to topdown_map format from the latest byond updates?
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"TOPDOWN_LAYER is a special high value that can be added to the regular layer of any atom. This is only available when using a non-topdown world.map_format, such as isometric mapping."
Okay so, does this mean I could probably apply this effect for a specific code? obj For example, how do I apply it on this code if so~ |
In response to Mitz001
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TOPDOWN_LAYER is not the same thing as TOPDOWN_MAP, and tends to only be useful if you're making an isometric game.
It's been a while, but if I recall when you compile an older source it'll throw out a warning once about map_format stuff and tell you to set it to TOPDOWN_MAP. |