I finally got the chance to listen.
Some critique. 1. Being that it was only you, it could have used a bit more humor to keep it interesting. 2. Some of the subjects you chose were kind of uninteresting, such as Cyberlord's 'GFX' skillz. I also didn't like how you named off everything that you'd be talking about. That's a little -too- planned out. 3. Could have ditched the anime... And to answer the question. What makes or breaks a game for me is actually the story. Unless I'm playing with other people, game-play is less important to me than a solid story-line with good character development. I want to get an emotional response from the games I play. That aside, game-play and presentation never hurt either. In fact, I think they're extremely important. |
I demand a re-record!
lol, JK. Though I would like to hear another byondcast chat sometime soon, maybe Fugsnarf can be in on it again? OC isn't here to tell you "No"! XD |
@EG - It sounded like that because I can't exactly have a discussion with myself.
Also, this was just my attempt to keeping the BYONDcast weekly.. while Oasis was away. |
With such short podcasts, I'll second the removal of topic definitions from the introduction. I had a professor who wasted half of each class before teaching anything. ;)
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Wooh Akto, though, I'm a little worried about your love, considering you caged OC. I liked the episode, there's not much to critique because it was solo, and I thought it was good anyways.
Q & A: I agree with a few comments below that bad storylines break a game for me. I often try sequels where they make it "just cus" and the storyline suffers, and half the time I never beat the game. I also think multiplayer games should be playable single player, I don't like forced parties because of difficulty. |
Megablaze wrote:
I also think multiplayer games should be playable single player, I don't like forced parties because of difficulty. ^This! |
I was only trolling D:
I didn't actually hit, yea, I promise >:O