ID:117495
Aug 21 2011, 4:06 pm
|
|||||||
Redundant
| |||||||
This would allow for faster, and more efficient development, especially in games with MANY z levels, and large maps. It would be faster than clicking the arrows, and waiting for the current map to load, before you can move on to the next map.
|
Aug 21 2011, 6:00 pm
|
|
http://www.byond.com/members/ BYONDHelp?command=view_tracker_issue&tracker_issue=1679
|
Considering Falacy lumped a bunch of stuff under that other request, I prefer this broken out as its own issue anyway.
|
If you make each map contain a single z-level you won't have this problem. I started doing this (and naming the files map-001.dmm, map-002.dmm, etc.) so that I could easily tell what # z-level a given map was, but it'd avoid this problem too.
|
Aye, this is easily avoidable with some forethought, but I do think this feature would be a good idea. Since I have some work to do on the map editor anyway this is a strong candidate for a quickie feature.
|