ID:117495
 
Redundant
Applies to:Dream Maker
Status: Redundant

This feature has already been implemented, or is already achievable with existing methods.
This would allow for faster, and more efficient development, especially in games with MANY z levels, and large maps. It would be faster than clicking the arrows, and waiting for the current map to load, before you can move on to the next map.
Considering Falacy lumped a bunch of stuff under that other request, I prefer this broken out as its own issue anyway.
If you make each map contain a single z-level you won't have this problem. I started doing this (and naming the files map-001.dmm, map-002.dmm, etc.) so that I could easily tell what # z-level a given map was, but it'd avoid this problem too.
Aye, this is easily avoidable with some forethought, but I do think this feature would be a good idea. Since I have some work to do on the map editor anyway this is a strong candidate for a quickie feature.
LordAndrew resolved issue (Redundant)