It's been awhile since my last dev report. I had gone a long time not really working on any of my personal projects. Today, I am proud to announce what is really my first serious and original game that I can say with certainty will be released very soon.
I held out on giving out any information to the BYOND community about this new project of mine because I thought it would help me work on it and actually get it done. Amazingly, I was right. I hereby introduce, Dawn of Battle.
The sprites you see here are the first coded characters into the game. You can see their element and attack range. The spear girl has no element. Now, what exactly is Dawn of Battle?
Dawn of Battle is- Dawn of Battle is a fully player-versus-player game in which you face off, team to team, against other players in an individual turn-based environment. The object of the game is, of course, to beat the other team and possibly earn in-game money, other prizes, characters, and fame.
Gameplay- The gameplay of Dawn of Battle is rather simple. When it comes to your turn, you will have 30 seconds to choose your action. A HUD will pop up and give you your choices. You use the buttons ASDF to choose (F to attack, D to defend, S to use a technique or magic, and A to use a special. Click a player on the other team to target them). Your techniques, magic attacks, and specials can be used with your SP (special points). Special points are gained as you use normal attacks and defend (there's also a preset amount of SP depending on the character at the beginning of battle. You gain less SP for defending than attacking).
Using techniques, magic attacks, and specials is where the extra fun of the game really comes in. Each of these moves which use SP require you to perform a certain action which it tells you to perform. These "mini-games" can vary in length, difficulty, and type with each character and attack.
Elements are another thing that play a very vital role in Dawn of Battle. Each character, attack, and even field of battle has a certain element. All of these tie into each other to do more or less damage, or give buffs and debuffs to your or other characters.
Let's get into some screenshots so you can see what the game looks like!
You can clearly see here that I am still using placeholder graphics for the background tiles. I apologize for that, but we'll have real background tiles for the actual release. This is a shot of the warrior (a fire element character) using one of his specials on the wizard in the other team.
This is just a shot of the spear girl jumping into the other team to use her attack. This is a good time to get into attack ranges, which are pretty simple.
Two rows are planned for Dawn of Battle. In the back row, you take less damage than in the front. The catch is, you also do less damage from the back row using your normal attack. Short range characters cannot use the back row. Medium and long range characters can. Medium range just means that they use a melee weapon, but can attack from the back row. Those that have played Suikoden know well what I'm talking about.
As you can see here, I am now on the left-side team. You should also notice that the team size is now only 2. Team sizes currently range from 1 to 4. In the future, with front and back rows, going up to 8 on a team may be possible. In this screenshot we see the healer casting a heal spell on her fellow team-mate, the wizard.
Lastly, we have a simple shot of a normal attack coming from the wizard. I guess he just forms a sword out of elemental energy. I dunno, but I like it. You can see here that the team size is now 3.
Dawn of Battle is very far along now into the early stages and it's soon to be released for some alpha phase testing. I'll be announcing that soon, after some private tests this weekend.
I hope you enjoyed this sneak-peek of Dawn of Battle. Stay tuned and I'll keep you guys posted in the future as the game progresses.
Aug 19 2011, 10:42 am
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Wow this looks very nice.
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Wow, I saw this when I swam to your boat with my Troll. That pic at the top looks awesome.
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