Well due to playing Tanx and remembering my love for things Mecha and action i decided to write up some old and new ideas for an Action Mecha Team based game.
I just Posted my first Classified ad ever relating to this subject and ill use it here as well.
Well i'm no programmer so this is an idea of a game i want to make but i probably will never be able to do it myself.
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Game Design
The game revolves around conquering the map, gaining points, buying AI forces and inevitably managing to Gain the highest score in the match.
Score points are gained by defeating the AI leader or Opponent player.
The game is PVP set for a maximum of 4 players or player vs AI.
Players will be able to Earn currency in the form of points from killing and claiming various structures and spend their currency points on AI Drones which will be constructed at the players base and the AI will head towards an enemy base, engaging in combat with all enemy's on it's route.
The Players Mech will be able to Transform between a mobility unit for speed and a warrior unit for combat.
Turrets are strategically placed arround the whole map which appear at first as a Gray inactive turret representing a turret that you can claim as your own.
*some macro* to instantly claim the turret.
Turrets will fight for whoever claimed then and can be destroyed eventually respawning as a gray un claimed turret again.
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Combat
Mobility Form: Moves at a high speed with no way of attacking.
Combat Form: Enables full use of your primary and secondary weapons.
Power ups: Specifically placed in certain locations around the map
Players will be able to choose Two weapons to use as primary and secondary and there will be power ups placed around the map.
Primary weapon:
Gatling Gun: Typical fast fireing piercing bullets.
Flame Thrower: Wide Area Flame damage can burn and cause damage over time.
Electric Beam: Shoot beams of electric causing conductive damage to other ai within certain range of hit target.
Secondary weapon:
Hyper Velocity Missiles: fire consecutive missles cause splash damage to the area where they strike.
Concussion beam: Fire a powerfull beam of energy, can pierce to hit possible other enemys if in line. moderate cool down time.
Shock wave pulse: Generates a wide area shockwave 6 tiles around you in every direction causeing wide area damage.
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Of course i dedicated this game as a 4 player game where you fill the game with AI to fight along side you and claim turrets to shoot down opponents, while you try to kill the opponents and his AI to buy more AI minions to win the match, but i could negotiate that into a specific game mode if this game was made and could there could be full pvp modes or something like that.
Well i don't know what anyone thinks of this idea, but i thought i'd post it out here to see if anyone would mind helping me get this done.
Ok i've made a hub for Mecha Wars
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Aug 19 2011, 8:22 am
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It should be nice to play by that way. ;) Good Luck if you need help contact me. 1st Comment :D
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I'd like to help, but sadly I can't pixel art and I know my programming isn't good enough to pull this off. But... I can try to bring people here to see if someone will volunteer!
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Teka123 wrote:
I need lots and lots of help ! lol, but thanks for the support guys :) I'l help you no problem. I'm a bether mapper then coder but still i can help you with code |
Yut Put wrote:
Why not have a rocket engine option that makes it so you can use fuel to be more mobile? Otherwise it will feel clunky transforming Lol that will be nice Teka should do this xD |
I suppose I could help here and there. Gimme a list of what is needed and I'll see what I can do.
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Honestly i prefer the idea of having 2 forms of Mech, i like transforming lol.
Yes transforming would require a moment to pause and allow the transformation, but in mobile form you would be able to move at twice the speed of the combat mode. you could even see it as a way of racing people to places. it would require more skill to be able to quickly change into the correct form for either attack or retreat. though i wont rule out the idea of having fuel used for something or other! And.. Damn it Yut you want to charge me as well, ahh well it pains me to say it but my money situations not very good so this may ruin my chances of getting this game done :( |
Well thank you very much Yut for the Teka benefit! lol :)
you have a good grasp on what needs to be done :) So i will think about it :O i do like you after all so it'd be nice to have someone i like help me even is it costs me in the end lol. but.. any programmers interested in helping, otherwise im doomed. |
I am a Programmer and would help but I have no idea what type of game this is. The description you gave doesn't really give me any idea.
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Teka123 wrote:
Well thank you very much Yut for the Teka benefit! lol :) I'll help until someone else can take over. I'm not... you know... "The almighty sage of programming" but I can get the basics and stuff in and whatnot. Not saying I'm stupid with DM, but I'm not like... Forum_account level or anything lol. |
I can help as always, Teka, but I'm afraid this will be a bit above my ability level. You'll need someone much more skilled than me, but I can supplement their abilities nicely ;)
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Ganing wrote:
I'm not like... Forum_account level or anything lol. Lol no one is |
Ok for an easy explanation... is this really easy to understand?
You start the game from 2 player or 4 player which could be all players or some AI. You have a choice of 2 weapons out of a list to use and then you start in your base, there are turrets scattered around the map which are not claimed and some turrets for yourself defending your own base. You gain points from claiming the turrets which are un-claimed and also from destroying other turrets which another person has claimed. Once you have either killed enemy AI, the opponent, Turrets or taken over turrets you gain points which you can then use at your base to purchase AI drones which go around the map in search of the enemy base and fight any enemy on it's route. You need to get as many points as possible, claim as many turrets as possible, build as big an army as possible and kill the opponent a set amount of times to defeat them. It'll involve a high speed form to avoid, dodge and get around the map but very vulnerable and cannot attack. And a slower combat Mech form for full on combat with Gatling guns and lasers and shock waves and flame throwers such. And hopefully lots of weapon combo's to use and Power ups which can be found around the map. It's a full on action shooting mecha search, destroy and overwhelm your opponent type of game. |
Teka, I'll help you with this as much as I can. How can we chat? MSN Messenger? Email? What's your preference?
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I'm in, that actually sounds pretty creative and would be fun to play, graphics better be good.
[email protected] |
Yut Put wrote:
Yusuke13 wrote: Then you guys should finish one of your 30 projects and show us! =D And ExPixel has given me programming advice and help on numerous occasions. I have a small idea of what he's capable of. |
Ok i've created a hub http://www.byond.com/games/Teka123/MechaWar for the game now,
Since i seem to have a quite bit of support here!, I'm really glad no ones bashed my idea and i hope i can get a team to help me get this done. |
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