ID:116458
 
If there was anything you'd want BYOND to do, what would it be? whether it be implementing a new feature, etc.
Not sure. Maybe a new pager with added features, or a new compiler. Both look very dated and could use some updating.

I'm really big on atmosphere. I like Steam, but I don't think I'd enjoy it as much if it was a small rectangular window with a bland, dated interface. I might draw up a sketch of what I would like stuff to look like.
A feature like we type sentences which would automatically create codes and eventually a game! That'd be a really great thing . It would help a lot to newly inspired minds create games and then may be BYOND will get more original and better games then now?

This comment might sound weird , but it's the thing I would like to have on BYOND.
A2J2TIWARI wrote:
A feature like we type sentences which would automatically create codes and eventually a game! That'd be a really great thing . It would help a lot to newly inspired minds create games and then may be BYOND will get more original and better games then now?

This comment might sound weird , but it's the thing I would like to have on BYOND.

It's called intellisense.
A2J2TIWARI wrote:
A feature like with which we type sentences lines which would automatically are create codes and eventually the logic for a game! That'd be is a really great thing . It would helps a lot to of newly inspired minds create games and if people would stop using the same source which has passed hands a thousand times and actually learn the language then may be maybe BYOND will get more original and better games then than now?.

This comment might sound weird, but it's the thing I would like to have on BYOND.

That can already be done using define.

Someone would just have to take the time out to make a crapload of new words and phrases to stand for everything, and then a documentation for it.

Kai made a post about it a while back.
Keep improving the online capabilities of things like pixel movement with more updates such as the last one. I don't need it built in, I need it to work better and better online.
Lige wrote:
I'd appreciate it if the moderators/staff (Tom included) blogged more often. Other than they should keep doing what they're doing.

I agree! A few months ago the staff made some development posts, but they've been silent for a while now (which is strange, because they've actually been doing a lot of work lately). It'd be nice to hear what's on their mind. Maybe they could write up descriptions of recent feature requests and explain why they're not feasible or how they're going to be added. If you silently improve BYOND, people might not take notice. If you improve BYOND and say "hey, look at the improvements we made!", people will eventually take notice and maybe we could finally buck the "BYOND sux lol" mentality.

EmpirezTeam wrote:
That can already be done using define.
Kai made a post about it a while back.

You'd never be able to make a game of significant complexity using plain language like that. Plain language is often ambiguous and people have to make assumptions about what you're saying. For example, if you say "hit the man with the cane", are you telling someone to use a cane to strike a man, or to hit the man who is holding a cane? You'd have to write language that was so elaborate and specific you'd be begging to have some shorthand way to just write "if(x == 2)" instead of writing "if the value of the variable x (which we will treat as src.x if the variable x does not exist in the current scope) when we treat it as a number is equivalent to the value of the number 2".

I'd much rather write code. As frustrating as it is to track down a bug and find it was caused by you accidentally writing "+1" instead of "-1", that's better than finding out the bug was caused by improper verb tense.

Fugsnarf wrote:
Keep improving the online capabilities of things like pixel movement with more updates such as the last one. I don't need it built in, I need it to work better and better online.

If you want improvements, make something that should run smoothly (but doesn't) and make a feature request about it. Most people are pre-maturely afraid of the server not being able to handle something so they never bother to try.

The biggest improvement would probably be to make the server execute DM code faster. I'm not sure how feasible this is. When you think about all the work the server has to do 30-40 times per second, it's surprising what it can accomplish.
Forum_account wrote:
If you want improvements, make something that should run smoothly (but doesn't) and make a feature request about it. Most people are pre-maturely afraid of the server not being able to handle something so they never bother to try.

The biggest improvement would probably be to make the server execute DM code faster. I'm not sure how feasible this is. When you think about all the work the server has to do 30-40 times per second, it's surprising what it can accomplish.

We've gone over many different problems in the past, and they're all over the site. They've just never been implemented.
Fugsnarf wrote:
We've gone over many different problems in the past, and they're all over the site. They've just never been implemented.

Are they in the feature tracker?
I'm not saying it's a good idea, I was just mentioning that it was possible.

I too think it's rather silly to go through all that instead of just learning the language. Drag and drop options would be the way to go if we want to make DM easier than it already is. This suggestion just involves more typing ( When The Player Enters The Game as opposed to just Login() ) and, like you said, some added confusion.
I would just love a new design for the compiler and the pager.

Hell, update the pager so it works more as an IM system so people won't have to use MSN.
I rarely use the pager, but I have to agree. It's strange that BYOND users have made more effective chat tools than the BYOND pager.

Imagine if the pager had features for developers so you could easily share code and icons with other DM developers. Seems like something people would find handy.
Really, that does seems like a no-brainer actually.