Avainer1 wrote:
Kso bro... What the fuck is wrong with 'New' 'Load' and 'Delete' ? You are just being a child. People do not actully give a fuck about those things. Let me ask you something, when you login the game and you see a NLD screen, you logout quickly? Well if you do, you are just an idiot.

Lets say I am a new player. I login the game, I press NEW. After making my charachter would I click the guide button now? Yes. Why didnt I click it before? Because I wanted to my charachter first. People do that on a whim.

A login screen does not attract players. The game does, the features and the gameplay attract players. Do not judge a book by it's cover.

Hah. What gameplay? Punching logs? AFK training? The thing about a lot of games on BYOND is that EVERYTHING is generic. You failed to see the big picture here.

For the record, yes I do log out of a game if it fails to impress me within the first moments. Just like you would stop talking to someone during the first few minutes of meeting them if they came across as weird or crazy, or would stop eating a sandwich as soon as something doesn't taste right. People judge your game immediately, not after 2 or 3 days of "giving it a chance".

I'm not being a child. I'm giving advice that is a result of being on this website since '05 and seeing BYOND littered with the trash a lot of you enjoy producing.

You're a guy with next to no game development experience who just recently begged on the front page for a base. Let me guess, bald guy in a diaper? I honestly have no reason to believe you know anything about what you're talking about.
EmpirezTeam wrote:
Avainer1 wrote:
Kso bro... What the fuck is wrong with 'New' 'Load' and 'Delete' ? You are just being a child. People do not actully give a fuck about those things. Let me ask you something, when you login the game and you see a NLD screen, you logout quickly? Well if you do, you are just an idiot.

Lets say I am a new player. I login the game, I press NEW. After making my charachter would I click the guide button now? Yes. Why didnt I click it before? Because I wanted to my charachter first. People do that on a whim.

A login screen does not attract players. The game does, the features and the gameplay attract players. Do not judge a book by it's cover.

Hah. What gameplay? Punching logs? AFK training? The thing about a lot of games on BYOND is that EVERYTHING is generic. You failed to see the big picture here.

For the record, yes I do log out of a game if it fails to impress me within the first moments. Just like you would stop talking to someone during the first few minutes of meeting them if they came across as weird or crazy, or would stop eating a sandwich as soon as something doesn't taste right. People judge your game immediately, not after 2 or 3 days of "giving it a chance".

I'm not being a child. I'm giving advice that is a result of being on this website since '05 and seeing BYOND littered with the trash a lot of you enjoy producing.

You're a guy with next to no game development experience who just recently begged on the front page for a base. Let me guess, bald guy in a diaper? I honestly have no reason to believe you know anything about what you're talking about.

Lolwhat. I never begged for a base icon. Hishido gave it to me, then some guy continued iconning it till he quit. I have game development experiance. Also none cares about you. As if someone wants a fail troll like you in his game.
Hah. What gameplay? Punching logs? AFK training? The thing about a lot of games on BYOND is that EVERYTHING is generic. You failed to see the big picture here.
People judge your game immediately, not after 2 or 3 days of "giving it a chance".

And to look at this from the perspective of the developer, if you just re-use generic things you've seen in other games (usually this is unavoidable because the games are rips, but there are people out there coding punching bags from scratch) then you're not improving your skills. This is why I don't have high hopes that people who make generic anime RPGs will turn around and make fun games the next day. Even though they made a game (using the term loosely), they never once thought about game design. Maybe they tried to think about game design but just got a headache and copied features from another anime game instead so the headache would go away. Recycling game elements in the most unimaginative way possible won't help to improve your game development abilities. The problem isnt just that these developers don't know what they're doing, the problem is that they'll never know what they're doing.
Forum_account wrote:
Hah. What gameplay? Punching logs? AFK training? The thing about a lot of games on BYOND is that EVERYTHING is generic. You failed to see the big picture here.
People judge your game immediately, not after 2 or 3 days of "giving it a chance".

And to look at this from the perspective of the developer, if you just re-use generic things you've seen in other games (usually this is unavoidable because the games are rips, but there are people out there coding punching bags from scratch) then you're not improving your skills. This is why I don't have high hopes that people who make generic anime RPGs will turn around and make fun games the next day. Even though they made a game (using the term loosely), they never once thought about game design. Maybe they tried to think about game design but just got a headache and copied features from another anime game instead so the headache would go away. Recycling game elements in the most unimaginative way possible won't help to improve your game development abilities. The problem isnt just that these developers don't know what they're doing, the problem is that they'll never know what they're doing.

The problem is, original games do not grab alot of attention. I would say NEStaliga is one of the few original games that reached a high playerbase...
Avainer1 wrote:
The problem is, original games do not grab alot of attention. I would say NEStaliga is one of the few original games that reached a high playerbase...

That's because you don't see a lot of promotion for these games. Silk didn't just make a game and wait for everyone to flock to it - he emailed popular game sites and, after seeing that it wasn't a low-quality infringing piece of you-know-what, they blogged about it which eventually landed NEStalgia on Machinima and Destructoid. Some of the best places for your game to end up on.

You'll have a large playerbase if you put forth the necessary effort to build one.
Avainer1 wrote:
The problem is, original games do not grab alot of attention. I would say NEStaliga is one of the few original games that reached a high playerbase...

BYOND's anime games attract some people, but don't confuse that with being successful. BYOND's anime games are like circus sideshows. Sure, people come to see the bearded lady because some people find that stuff appealing, but nobody is ever going to call the bearded lady a "successful person".
I think this whole NLD issue wasn't an issue to begin with. Its one of those things that don't become an issue until you point it out. I don't think how successful a game is has anything to do with what the options are on the title page. I also don't understand why people are always bashing anime games. Maybe because they are not original concepts, why people feel they can bash until there is nothing left to bash. I'm pretty sure you can find just as many unsuccessful original games as anime games.

Most byond games are just like that. Is it really that detrimental to the allure of the game? Not at all. Byond works on a key system, so its only natural that it is how it is. Its like complaining about MMORPGS for having
"USERNAME"
"PASSWORD"
at the title page. Would it be better if they had something more RPG-like other than those? Yes, but most likely people wouldn't know what to put in the fields given.

Also, note that BLN and GOA both have the NLD thing and they have a good playerbase.

Edit: Now that I think about it, the only people who would really care about the NLD thing for it to give them some sort of impression are game developers themselves. The kind of people who are trying to think up ways of making their game innovating and to stand out. Though the regular byond player wouldn't even care about it.
Nathanok wrote:
I think this whole NLD issue wasn't an issue to begin with. Its one of those things that don't become an issue until you point it out.

I don't get it. You're saying that bad habits are only bad habits once someone speaks up to get people to realize they're doing things wrong?

I don't think how successful a game is has anything to do with what the options are on the title page.

A game is like a pizza - sure, it may taste good with just cheese on it, but pepperoni, ham, peppers, and other toppings make the experience a whole lot better. Translated into game language, if you have superb gameplay, bravo. But players are going to detect when the other aspects of the game aren't up to par. If you have a crap main menu that's not helpful, or a soundtrack that's annoying, or artwork that's lacking consistency, it takes away from the overall experience.

I'm not saying your game is crap if you have NLD. I'm saying that your title screen, as well as every other aspect of your game should be taken into consideration and perfected. And in a unique manner.

I'm going to put this "title screen doesn't matter" stuff to rest now. Do you realize players complained enough about not being able to rearrange their characters on the main menu until Blizzard actually implemented the feature? That isn't the only thread in which players were demanding it - you can Google "wow character arrange" and see for yourself.

In Patch 4.2, the player's prayers were answered. Click the link, hit CTRL+F and type "The order". It should take you all the way down to the UI update where it says they added the feature to rearrange characters. Such an update may seem trivial you to, but that doesn't mean it's trivial to everyone. Not only that, I'm sure the players who were screaming "It's not important" have arranged their characters several times. :)

I also don't understand why people are always bashing anime games.

Then you haven't been on BYOND long enough. Either that or there's something wrong with you.

Maybe because they are not original concepts,

This is actually my most minor issue with fan-games.

Most byond games are just like that. Is it really that detrimental to the allure of the game? Not at all. Byond works on a key system, so its only natural that it is how it is. Its like complaining about MMORPGS for having
"USERNAME"
"PASSWORD"
at the title page. Would it be better if they had something more RPG-like other than those? Yes, but most likely people wouldn't know what to put in the fields given.

The difference is that it's relevant. In just about every MMO, you need an account. On BYOND, NLD is used for the same reasons bald diaper-wearing guys are used: because they see everyone else doing it.

Also, note that BLN and GOA both have the NLD thing and they have a good playerbase.

That doesn't mean a thing. I'm providing advice on how to make a professional game. If I wanted to tell you how to attract a legion of prepubescent Narutards, I would've written a totally different blog post.

Edit: Now that I think about it, the only people who would really care about the NLD thing for it to give them some sort of impression are game developers themselves. The kind of people who are trying to think up ways of making their game innovating and to stand out. Though the regular byond player wouldn't even care about it.

That's the issue - it appeases the 13 year old Dragon Ball-obsessed crowd. I'm talking about games that actually want some real professional and marketable appeal. The bad habits BYONDers have picked up won't work in the real world so-to-speak. NLD, bald guys in diapers, AFK and log training, subscriptions labeled as "donations", schizophrenic admins... it's only acceptable on BYOND. Outside this site, people aren't going to put up with that nonsense. Silk challenged fan-game developers to try and pull this crap elsewhere and not a single soul has done it yet. And even if they did, they would be too ashamed to admit they got a little taste of reality.
EmpirezTeam wrote:
That's the issue - it appeases the 13 year old Dragon Ball-obsessed crowd. I'm talking about games that actually want some real professional and marketable appeal. The bad habits BYONDers have picked up won't work in the real world so-to-speak. NLD, bald guys in diapers, AFK and log training, subscriptions labeled as "donations", schizophrenic admins... it's only acceptable on BYOND. Outside this site, people aren't going to put up with that nonsense.

Well put.

There aren't a lot of anime fans on the internet that'll tolerate those "quirks" that BYOND's anime games have. To tolerate the games you need to have already played similar games to have built up an immunity to bald men in diapers. It's not very newbie friendly and the potential is low - most of the people who would tolerate these kinds of games are already BYOND users.

The internet is full of people who will play simple, fun games (look at how many people play games like Angry Birds, and look at how many games on armorgames and kongregate have more than 100,000 plays). The catch is that the games have to be well made. If you have tedious gameplay that's difficult to figure out it doesn't matter how many hair styles there are, your potential is very limited.
:> I just don't like people bashing Anime games because of the crowds it brings in. When you're 13 y/o these days you are most likely to watch a: Naruto/Anime b: Jersey Shore c: All of the above. Its like when you go on youtube and watch a BF video, all the comments you see are about how COD is filled with 13 y/o prepubescent kids.

Though, the average gaming age is about 30. Would be nice if there were byond games that could pull in people of those ages. We'd probably get games with much better communities.
Forum_account wrote:
Avainer1 wrote:
The problem is, original games do not grab alot of attention. I would say NEStaliga is one of the few original games that reached a high playerbase...

BYOND's anime games attract some people, but don't confuse that with being successful. BYOND's anime games are like circus sideshows. Sure, people come to see the bearded lady because some people find that stuff appealing, but nobody is ever going to call the bearded lady a "successful person".

I do not plan on creating a rip, if am making a PVP anime game that is. Something like Naruto Evolution is a "successful game" If I try to make an anime game, something like that would be my goal. Rips are created by people who lack self-satsfaction. In order to re-gain that self-satsfaction they make a game to feel special.
Also, to add... some of the most famous games on XBL, Ps3 etcetc use a system that can be compared to NLD.
New Save
Load Save
Delete Save
I dont see people reject those games from their login-screen as if they carried one.
It's funny that the point of this blog post is still going over your head even after some in-depth explanations.
Avainer1 wrote:
Also, to add... some of the most famous games on XBL, Ps3 etcetc use a system that can be compared to NLD.
New Save
Load Save
Delete Save
I dont see people reject those games from their login-screen as if they carried one.

You're still not seeing the big picture. The problem with NLD is that people use it *only* because they saw other BYOND games use it. In most cases it doesn't make sense (why do you need an option to just delete a save? why would you bother presenting a brand new player with any options? etc.). Having NLD in your BYOND game is a sign that you didn't put any effort into designing a game and you just copy game mechanics from other BYOND games whether it makes sense in your game or not.
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