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Feb 22 2013, 11:42 am
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Ha! How do you feel. There's gonna be a statue of me and everything in this game. Aint dat right, Flys ma boi? And I'm the 1st fan! <<Destinyyyyyyyyyy>>
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Flysbad wrote:
Thanks a lot guys for your support! It's really increasing my motivation, knowing people are looking forward to the game! I won't let y'all down {: It looks like it had art influences from Zelda... Which is cool because I like that style. |
In response to Branks
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Branks wrote:
It looks like it had art influences from Zelda... Which is cool because I like that style. Yeah that's correct. Zelda is one of the inspirations for this game. |
Nice to see quite a few people taking interest, brings a big smile to my face :).Yeah definitely inspired by classic games that i love such as Secret Of Mana, Zelda Of course, Terranigma, Y's,Illusion Of Gaia, etc, etc, etc... too many to name but you get the idea.
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Well I love all of those games and the art style, so I'll definitely be looking forward to this game as well .
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Thanks A2J2TIWARI,
I appreciate it :) But I have a long... way to go before i even consider myself good.I also love your work I've seen some of it around on pixeljoint. |
We've been a bit busy handling life, and we took a break to handle some things. Recently, we've been working on it again.. we also picked up a new programmer to help us out, so we'll see how that goes.
I've been working on the Weapon system, trying to make it each weapon have it's own ups/downs and with the weapon classes (swords, bows, etc..) I'm trying to give them their own "specialty." I've nearly completed the Character Creation system, just gotta add in Hair Colors, and the Shoes selection. BTeKs, has been dealing with the work life. He's not on as much as he used to be, but he's still been making progress. He's made some new enemies, and he has more enemy ideas in mind. He's made some new base icon states, which requires him to go back and add a few states to all the overlays which is going to take a while. We've just been taking our time with the game. |