You should finish Delve anyways, Gary. Just for me :3
Keep up the good work, hit me up on msn when you guys have a hub up.
Something I am very very very concerned about: This looks like it uses HDK's mouse library.

I tried making a shooter with HDK's mouse library... It didn't turn out very well because of how latency is perceived. A lot of people ended up complaining about severe mouse lag.
D4RK3 54B3R wrote:
Something I am very very very concerned about: This looks like it uses HDK's mouse library.

I tried making a shooter with HDK's mouse library... It didn't turn out very well because of how latency is perceived. A lot of people ended up complaining about severe mouse lag.

uh oh. I was just coming back here to express my love of the library and to Kaiochao for showing it to me. I just rewrote my old (previously failed) prototype and it works exactly as I originally envisioned.

@D4RK3: If it does turn out to be a problem I'll try something else.
Just to make sure, you are also using screenX/Y and availWidth/Height instead of mapx and mapy. I'd assume those would cause more lag based on massive the winget() requirements.
I'm not.
Instead, what I did was I did something really hacky: I made a map element that is centered below the game map 1x1 pixels in size and I get the mouse coordinates relative to that.

There is no need for winget()
Your voice makes me want to sleep ~_~

Good to some progress. Glad someone is actually making something and not giving up.
@Enzuigiri: Thanks. I'll try my best! (:
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