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ID:116064
Jul 18 2011, 8:06 am
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Haven't really done much programming lately but this was something that had me a bit confused, the 360 degree movement so I decided to sit down and figure it out. I feel like I did a great job and it's so cool! (The screen recording program I use sticks a lot =[) |
Jul 18 2011, 8:08 am
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Move over, Decadence.
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Looks great! Glad you're still around working on something. Keep up the good work :)
Edit: I use Fraps atm for screen recording but I suggest Camtasia. |
Speaking of programming, how about releasing that pixel projectile system ;)
On Topic: Nice work! Really interested in the production of this game. |
I have to commend you on this - while making an angle-based movement system isn't all that difficult, you took the time to make the art flow with it, making it look 50x nicer.
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EmpirezTeam wrote:
Move over, Decadence. Nein. From what I've seen, comparing this to Decadence would be like comparing Battlefield to Halo. There's room for both games and I can't wait to see how this one pans out. |
Asakuraboy wrote:
Pixel projectile lib release? ;D It's been a long time. I doubt he will ever release it lol |
Very nice! It reminds me of a test project I did a couple years ago, but yours actually looks nice, graphics-wise. After beating the first HawX, I made an airplane exactly like yours and gave it missile locking. Face your target within several degrees and hit a button to initiate missile locking, where a yellow square appears over your target. Keep facing your target accurately and the yellow square turned into a red diamond, and you're ready to launch a missile that would follow your target until impact. The missile even had a smoke trail :)
But that was a while ago, and I've lost all motivation to touch any of my projects again. The more "unBYONDish" you make a game, the laggier it gets, but the cooler it looks. I'd say it is worth it for small matches. It's looking really cool, so keep it up! |
MDC wrote:
Asakuraboy wrote: I will never give up. Once it's released my FMA game will come out :] |
SuperAntx wrote:
EmpirezTeam wrote: I know the two games are very different, but I was comparing them because they were both shooters and really, yours is the only professional one we have unless I missed one ( some of those REO games are half-decent but still need more polish to be considered professional ). Once this comes out, that'll change. Also, now that you mention it, that's exactly what this looks like: a 2D Battlefield. |
EmpirezTeam wrote:
( some of those REO games are half-decent but still need more polish to be considered professional ). Polished |
Yut Put wrote:
Asakuraboy wrote: You know you wanna ask him if I can kinda have it? ;] xD |
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