King_LiOnZ wrote:
Bravo1 wrote:
King_LiOnZ wrote:
Bravo1 wrote:
It's the same shit because that's essentially what he's making. A group for the game. It doesn't matter what you call it, squad, clan, team, band, guild, force, battalion. It's just one of those in-game groups that no one really needs. Especially not in a 1v1 fighting game. Seriously, the point of guilds/clans is to inspire team play against other teams. If it's 1v1 then how the fuck do you accomplish that?
By you making a 2v2 mode. :D
I would, and I'd like to add free roam into the game but the question is: How would I make the movement work. Now, don't get ahead of yourself, let me explain what I mean:
Currently movement is tied to the position of your opponent. In order your you to block or dodge you need to push or double tap the control away from your opponent.
If I make the game free movement, like Super Smash Brothers, then the ability to dash or block becomes difficult. I'd have to add extra controls to the keyboard. This isn't a problem, but what about people who'd like to swap their controls. the arrow keys are usually set aside by themselves on a keyboard and as a result I'm limited to two sets of four controls, which are swappable.
Unless you have a suggestion as to how I can make it work then I can't really do anything.
No. This game isn't made for free roam.
I know.
No. Just 1v1, battle royal, and 2v2.
I Took Some Time and I Have A Idea!!
Make it 2 screens
1st you have your normal screen
then in the back u have the 2nd screen
u can jump from screen to screen
LLLLLLLLLLLLOOOOOOL
How would your mob know which enemy to look at if there's two of them?