mob/var/list/drop = list() //List that holds Monster's Drop
mob
proc
SaveChar()
if(src.client)
var/savefile/F = new("players/[src.key].sav")
src.V = src.verbs
src.xco = src.x
src.yco = src.y
src.zco = src.z
src.Write(F)
src<<"<b><i>Your Game has been Saved!"
Problem description: Line 16 is "src.Write(F)"
runtime error: Failed to write variable drop to savefile players/Asterr.sav. The value being written was /list (/list).
proc name: SaveChar (/mob/proc/SaveChar)
source file: Save2.dm,16
usr: Asterr Gairo (/mob)
src: Asterr Gairo (/mob)
call stack:
Asterr Gairo (/mob): SaveChar()
Asterr Gairo (/mob): Save()