I see. Well, as I said, ignorance.
Eh, you could just give single player games their own section.
There is a "Single Player" checkbox in the hub settings if I remember correctly, though. If this is not checked and the game is not downloaded/hosted for a while, it should be removed. Moderation would obviously be necessary because some kids would check Single Player just to keep their game up.
Yes, sounds like a plan, hmm?
@Gtgoku55: That would require more moderation than necessary, because of the reason I just stated. Moderators would have to be constantly checking the Single Player section for non-single player games.
It doesn't matter how much you limit anime, the majority of BYOND wants to play anime. This leaves the developers of original games at a loss. Maybe they have a few players in the beginning but always end up dead. There are too many examples to list.
Suicide Shifter wrote:
It doesn't matter how much you limit anime, the majority of BYOND wants to play anime. This leaves the developers of original games at a loss. Maybe they have a few players in the beginning but always end up dead. There are too many examples to list.

Developers don't need to attract existing BYOND users to their games, the internet is full of gamers. Most anime fans on BYOND don't play original BYOND games, so most developers wouldn't notice if those people went away.
I don't think limiting the games would be necessary. No one is by default taken to the Anime section, nor is Anime shoved in my face when I'm on Byond.

Considering I never click on the Anime tag, it doesn't effect me either way, but why limit the number of Anime games? The Byond Admins approve games anyway, so I don't think this question needs to be asked.

But limiting the number of Anime Games would create competition, possibly pushing the game developers harder to make their game better, but why limit even more what's already be cut with the admins having to approve each game?
I don't see why you guys continue to keep QQing about anime games. Anime got BYOND popular and I can tell you that the Nbolts era was the funnest time I ever had on BYOND rather than this crap we're dealing with now where every time we see a new game coming out it gets canceled.
I agree with Forum_Account in several ways.
Tobirachi wrote:
I don't see why you guys continue to keep QQing about anime games. Anime got BYOND popular and I can tell you that the Nbolts era was the funnest time I ever had on BYOND rather than this crap we're dealing with now where every time we see a new game coming out it gets canceled.

Sigh. It's truly amazing what kind of people have come from it.
Tobirachi wrote:
I don't see why you guys continue to keep QQing about anime games. Anime got BYOND popular and I can tell you that the Nbolts era was the funnest time I ever had on BYOND rather than this crap we're dealing with now where every time we see a new game coming out it gets canceled.

It's funny, because this is the only argument your lot has. "It made BYOND popular."

What it did was bring in anime-obsessed children to the site. It didn't help our image or reputation, and as a matter of fact, they helped tarnish it with the boatload of rips we've had to deal with over the years ( which in my opinion is also the moderators fault because something should have been done a long time ago against infringing content ).

Although I do agree with people canceling games. It just goes to show what I've been saying for a long time now: people don't really take developing seriously. We have a very little amount of competent, dedicated people on this site. The rest are just motivated the first few days, and after that they just move on to something else.

Then again, it's much harder to make a game from scratch as opposed to taking a source, making yourself and your best friend from middle school an admin, and adding a few beams ( after spamming the forums asking how to do it ). Which is basically what the majority of the anime community has been doing all these years.
To add to what EmpirezTeam said: BYOND doesn't need to be popular among game players, its needs to be popular among game developers. Games will draw in new players from all over the internet whether BYOND has 5000 anime fans online or not.

people don't really take developing seriously. We have a very little amount of competent, dedicated people on this site. The rest are just motivated the first few days, and after that they just move on to something else.

I expect that anime games are largely to blame. The users who have no game development experience learn from what they see other people doing. These newbie developers either:

1. Think that game development just means you make a title screen and base icon. I'm sure that some people also believe that ripping is game development.

2. Realize that the anime games are garbage and try to make something better, but feel satisfied as soon as their creation has exceeded the low quality of anime games (even if their game isn't complete).

These bad habits are contagious. You can't entirely blame the bad games for causing people to emulate them, but they certainly aren't helping the situation. The shame of it all is that Tom seems hesitant to do anything that might lose BYOND some membership income, so there isn't an easy way out of this rut.
Forum, I think the easiest way out of this rut is to do something drastic today that will help us tomorrow.

I agree, if we get developers in, creating original, quality games, players will come. The reason there's not that many game players is because there's no real developers. I agree.

I have spent the last year combing the blue book, researching the user driven resources and programming til my fingers hurt. I'm getting decent.

We need people that are willing to learn, not take the easy way out.
The question is: should BYOND try to attract experienced developers who will make good games and draw users to BYOND? Or should BYOND try to grow its own talent and provide a community where inexperienced developers can learn and practice and become game developers who make decent games that attract people to BYOND?

The first option is the simplest, the staff just needs to make BYOND look attractive to experienced game developers (but since the staff doesn't have any experienced game developers its hard for them to do this). The second option sounds impractical because it would take a long time, but BYOND has been around for a long time. Still, it'd take a lot of work to create the resources and type of community to make it work.

The staff seems to go with the third option: make a good product, cross your fingers, and hope that it turns out well.
I don't see a problem with home-grown developers and trying to attract developers to the site. I believe a combination of the two would probably do us better.

Here's what we need:

We need BYOND users that make games. I don't care if it's a mouse->puzzle->cheese type game, just make something. That's all it takes. It just takes someone to create something and see it released and people playing it and giving their input to motivate them to create something else.

BYOND gives you all the tools, the blue book and the experienced developers create demos and libraries for you to learn from or implement into your game. It's that simple.

We just need a community that is devoted to "doing something great!" That's all it takes, motivation.

My motivation is to one day have my name and a project I created be featured for everyone to see. Will it be the Rise of Heroes game I'm currently working on? Probably not. I'm still learning and myself and DungeonDan are learning each other and growing as a team.

My weaknesses are interfaces and some "razzle dazzle" but I can program plenty competently enough.

In those instances (and there's quite a few, believe me) where I get lost and need help, I know where to find it. I had an English/Literature teacher about 12 years ago in the 8th grade that told me once "Part of being smart is being resourceful."
People just aim too high. I'm not sure if its something about BYOND that makes people do this, or if BYOND just attracts people who want to make epic games, or if its just the lack of experience that makes people think it'll be easy, but none of these epic games will pan out.

People need to think smaller and focus on game design more. Being epic isn't the only way to make a game fun. Make a simple game with interesting gameplay. Just put a little twist on an existing idea. It's not that hard.

I made the Sidescroller and pixel movement libraries so people can accomplish more with less effort. You can get right to implementing gameplay instead of implementing movement first. There are many popular platformers that could easily be created with BYOND. It's pretty easy to create a decent game, we just need a way to convince people that there are genres other than "epic online RPG".
Agreed. It seems like mostly everyone wants to make either a complex shooter or RPG.

If you take a look at IndieGames.com, the majority of the games aren't complex shooters and RPGs. They're simple platformers, bullet hells, or more casual RPG games. Your game doesn't have to be Maplestory massive to get noticed or be successful. It just needs to be good.
Also, you have to do what I did. Learn when to say 'no' to a certain feature and add it to a list of future updates.

This ensures the game is still released in a timely manner and has plenty of content. Games don't have to be 'finished' to be released. A project is never truly complete. There can always be additions made.
Leaving the topic for a minute, how long did it take you guys (directed at Forum and Yusuke) to learn how to code and how did you learn to grow? Did you constantly read the Blue Book over and over, studied resources, or what?

I'm a newb coder trying to recreate a game I enjoy, feel accomplished and drop it, then head for the game I've been thinking up. (It's not a DBZ or any game with a bunch of features, it's just basic.)
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