CPU USAGE:
Stranded has had CPU issues most of which came from a oversight I made and was slightly aware of. Dealt with optimizing things and such.
How ever the new light system seems to be a burden to a lot of people's systems as well not to mention the world generation is a lot. Luckily saving/Loading seem to be fairly light (at least with a fairly fresh world).
I'd appreciate it for who ever to download it and enjoy it to leave by a run-down of their CPU usage: 1. during generation, 2. after/doing nothing, 3. moving, 4.saving/loading. My PC is fairly capable of handling a big work load so much so I wasn't aware of the CPU leak issue that I fixed.
Saving Issue: This issue is an oversight more or less. A player brought it to my attention that his world was merely sand and water and not much else. I deduced that he must have closed his world during a save. So I edited the window and made my own close button.
If your host or playing by yourself it saves the world then exits you. If your just a player it just saves your file. The same issue as before of messing up saves can still happen in an unexpected crash or closing via task manager.
Here's a screenshot of Stranded's new window. Granted it's identically the same save for the top bar, but I think editing/adjusting anything default/standard gives more character to a BYOND project.
![](http://img600.imageshack.us/img600/483/unledger.png)
Then run the profiler to see what processes are taking up the most CPU.