Space Station 13

by Exadv1
Space Station 13
Stay alive inside Space Station 13
ID:1153931
 
Keywords: changeling, ect, ling, traitor
How to Victory as Traitor/Ling/Ect.

1) Be the Research Director.
-The RD may not seem like a perfect fit, but he's damn formidable when played properly as traitor.

2) As quickly as you can when you spawn, run from your office down the hall to Chemistry.
-Chemists have a terrible tendance to either go braindead, or to get themselves killed. You do NOT want to have to wait forever to finish this next step, and REALLY don't want to have to break into Chemistry and risk getting caught.

3) Tell the Chemist something along the lines of this: "I need a beaker of Polytrinic Acid for research."
-You being the RD, it'd make sense to a newbie that you would need random odds and ends for research. They'll normally forfeit the acid without much arguing.

4) Go from Chemistry to the Teleporter and grab the Hand Teleporter.
-The Hand-Tele is your functional get-out-of-jail-free card. Always keep it in your bar, preferably in your pocket.

5) Teleport to Tcomms and grab a Void Suit, and a jetpack.
-Void Suits are one of the best spase suits in the game, and it's quite normal for a RD to have one. No one should ask why you're wearing one.

6) Go to the left and open the two chests, and grab the Intelicard and the Night-Vision goggles.
-Always keep these two on hand in case of an emergency. The Intelicard is the piece-de-resistance of a good saboteur, and allows the quick killing of an AI. The goggles are always nice to have, as they let you see quite far in the dark without emmitting any light, and should be hidden my your Void helmet, so no one should even know you have them.

7) Go back to the Station and ask over your heaphones something along the lines of this: "Captain, can I go into the AI's core to build a secondary AI?"
-The RD is easily able to build a second AI, and with another AI always being helpful, he shouldn't argue much before giving you access.

8) Have the AI let yoyu into it's core, and quickly card it before it can react!
-Intelicards are prisons for AIs. Be warned, however, a carded AI can still message people's PDAs, so they're far from silenced. Kill them quickly.

9) Quickly, take out the Poly Acid you got earlier and melt the Carded AI, killing it in one hit!
-Congratulations, your biggest enemy is now dead, and no one could reasonably suspect you! The AI is now offline... PERMANANTLY.

10) Now, it's advised you go back to Tcomms with your hand-tele, and grab the toolbox from the Eastern matinence room, before making your way to the Core of Tcomms...
-Tcomms controls all the chatter going on over the headphones. Fudging it up is a good way to piss a LOT of people off.

11) With your jetpack on your back, Suit on, and toolbox in your hand, enter the core, and begin deconstructing both the Broadcasters.
-The Broadcasters are what send out the messages sent over the headphones. Without the two broadcasters, the headphones will be silenced! Be forewarned, however, Tcomms can still function with only one Broadcaster.

12) Now that you're done here, GRAB THE CIRCUT BOARDS AND SPACE THEM FAST.
-Fudging Tcomms is a very, VERY dangerous thing to do. With the frequency of it's usage, it won't be long until someone comes barreling over to fix it, normally with intent to kill whatever bastard decided that would be funny to do.

*TRAITOR ONLY FROM HERE ON*

13) Now to finish the bastardizing, and if you're playing on any server that ISN'T Yogstation, go over to Xeno.
-Xeno is one of the least frequented places on the entire station, even by Scientists. NO ONE GOES THERE. Therefore, it's the perfect place to put a Power Sink!

14) Order a Power Sink once you get there, and install it some place descreet.
-If you REALLY want to be safe, let out the slimes, or at least SAY the slimes were let out to keep the odd Assistant from wandering in there.

15) Sit back, and watch as the ever-so incompitent Engineers try to fix the problem.
-If they announce that they're about to wire the Sing into the power grid, just run over and cut the Sink off.

Congratulations, you've now found ways to piss people off as Traitor without actually doing any killing! WOO!
David273 wrote:
How to Victory as Traitor/Ling/Ect.

1) Be the Research Director.
-The RD may not seem like a perfect fit, but he's damn formidable when played properly as traitor.

2) As quickly as you can when you spawn, run from your office down the hall to Chemistry.
-Chemists have a terrible tendance to either go braindead, or to get themselves killed. You do NOT want to have to wait forever to finish this next step, and REALLY don't want to have to break into Chemistry and risk getting caught.

3) Tell the Chemist something along the lines of this: "I need a beaker of Polytrinic Acid for research."
-You being the RD, it'd make sense to a newbie that you would need random odds and ends for research. They'll normally forfeit the acid without much arguing.

4) Go from Chemistry to the Teleporter and grab the Hand Teleporter.
-The Hand-Tele is your functional get-out-of-jail-free card. Always keep it in your bar, preferably in your pocket.

5) Teleport to Tcomms and grab a Void Suit, and a jetpack.
-Void Suits are one of the best spase suits in the game, and it's quite normal for a RD to have one. No one should ask why you're wearing one.

6) Go to the left and open the two chests, and grab the Intelicard and the Night-Vision goggles.
-Always keep these two on hand in case of an emergency. The Intelicard is the piece-de-resistance of a good saboteur, and allows the quick killing of an AI. The goggles are always nice to have, as they let you see quite far in the dark without emmitting any light, and should be hidden my your Void helmet, so no one should even know you have them.

7) Go back to the Station and ask over your heaphones something along the lines of this: "Captain, can I go into the AI's core to build a secondary AI?"
-The RD is easily able to build a second AI, and with another AI always being helpful, he shouldn't argue much before giving you access.

8) Have the AI let yoyu into it's core, and quickly card it before it can react!
-Intelicards are prisons for AIs. Be warned, however, a carded AI can still message people's PDAs, so they're far from silenced. Kill them quickly.

9) Quickly, take out the Poly Acid you got earlier and melt the Carded AI, killing it in one hit!
-Congratulations, your biggest enemy is now dead, and no one could reasonably suspect you! The AI is now offline... PERMANANTLY.

10) Now, it's advised you go back to Tcomms with your hand-tele, and grab the toolbox from the Eastern matinence room, before making your way to the Core of Tcomms...
-Tcomms controls all the chatter going on over the headphones. Fudging it up is a good way to piss a LOT of people off.

11) With your jetpack on your back, Suit on, and toolbox in your hand, enter the core, and begin deconstructing both the Broadcasters.
-The Broadcasters are what send out the messages sent over the headphones. Without the two broadcasters, the headphones will be silenced! Be forewarned, however, Tcomms can still function with only one Broadcaster.

12) Now that you're done here, GRAB THE CIRCUT BOARDS AND SPACE THEM FAST.
-Fudging Tcomms is a very, VERY dangerous thing to do. With the frequency of it's usage, it won't be long until someone comes barreling over to fix it, normally with intent to kill whatever bastard decided that would be funny to do.

*TRAITOR ONLY FROM HERE ON*

13) Now to finish the bastardizing, and if you're playing on any server that ISN'T Yogstation, go over to Xeno.
-Xeno is one of the least frequented places on the entire station, even by Scientists. NO ONE GOES THERE. Therefore, it's the perfect place to put a Power Sink!

14) Order a Power Sink once you get there, and install it some place descreet.
-If you REALLY want to be safe, let out the slimes, or at least SAY the slimes were let out to keep the odd Assistant from wandering in there.

15) Sit back, and watch as the ever-so incompitent Engineers try to fix the problem.
-If they announce that they're about to wire the Sing into the power grid, just run over and cut the Sink off.

Congratulations, you've now found ways to piss people off as Traitor without actually doing any killing! WOO!

Why the fuck did you post this shit in the antagonist experiences thread? -,-
How do you WTF?!?!? as traitor?