I've made some decent progress. The game is now fully playable for 2-4 players.
- Added highlights for units which still have moves remaining
- Updated the city icon so you can see it behind a unit
- The rest was behind the scenes tweaks to handle losing and winning. I also cleaned up the host options.
Full Size Image
What's Next?
- Not sure so here are some possibilities.
- Balanced starting positions. At present, its entirely random. One player might get 4 cities right near their starting location while another is surrounded by mountains.
- Enhanced graphics
- Reducing tile set from 100px by 100px to something much smaller.
- Larger maps
- Special resource hexagons
- Static maps
- Team Play
- AI which is key to attracting and keeping players around.
- Roads (speed up units like chutes and ladders) and other interesting optional features.
- Concept of morale to make battles more interesting. I actually like the battle system right now because its simple and the outcome has surprised me several times.
- I would like to add more strategy components for sure.
Got any ideas?
and oh, by the way, just in case someone had the wrong idea, I won't be submitting this to the Poplava Challenge.
Jul 1 2011, 8:51 pm
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why wont u sumbit it to poplavas competion if you sumbit 2 games to poplavas competion and they both win that means more dollars for you
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Laserdog wrote:
why wont u sumbit it to poplavas competion if you sumbit 2 games to poplavas competion and they both win that means more dollars for you The same person (me) owns the tsfreaks and poplava accounts. So, technically, I would be entering my own competition. :P I just caught the hex bug and it hasn't let go yet. ts |