I've really gotten into this and made decent progress this weekend although I had an off week.
- 3 moves per round
- Units can only move once.
- Units can combine
- Take over cities you landed on
- Cities generate 10 per
- Simple battle system implemented
- Turn based system working on event driven system so no infinite ticks
- In this screenshot, when its the other players turn, I simply skip their turn during testing and make my moves.
I'm pretty close to being able to host 2 or 4 players games without any AI. That's always a dangerous thing to say but I've only got a few tweaks to make before I should be ready for some multi-player testing. :)
What makes me most excited about this project is all the potential for feature enrichment after the core game engine is done.
- Massive Maps
- Many Players
- Real Time vs Turn Based
- Teams
- AI
- Varying Themes
- Many games/players per server
- Tournaments
on and on.
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