ID:115056
 
I've really gotten into this and made decent progress this weekend although I had an off week.

- 3 moves per round
- Units can only move once.
- Units can combine
- Take over cities you landed on
- Cities generate 10 per
- Simple battle system implemented
- Turn based system working on event driven system so no infinite ticks
- In this screenshot, when its the other players turn, I simply skip their turn during testing and make my moves.



I'm pretty close to being able to host 2 or 4 players games without any AI. That's always a dangerous thing to say but I've only got a few tweaks to make before I should be ready for some multi-player testing. :)

What makes me most excited about this project is all the potential for feature enrichment after the core game engine is done.

- Massive Maps
- Many Players
- Real Time vs Turn Based
- Teams
- AI
- Varying Themes
- Many games/players per server
- Tournaments

on and on.
Awesome. I hope to be able to test it soon.
Cool