I finished random generation and reached a very efficient way to save it all. Generation takes about 1 minute for me and saving loading both less than 5 seconds. I thought getting over that hump would be the hardest part but now I have a horde of features I put off because of this Goliath. Guess it time to get to work.
Combination System:
This isn't a new update but it's something I didn't go into detail.
It features a drag-to box which gathers a list and shows the various possible combinations. However, it would be annoying if you had to rely on it for small recipes which is why you can still drag the items directly to each other if the recipe calls for only those two things.
Here's a few free recipes, enjoy.

Removal of Totems, Lean-to's and Locks/Keys:
The game used to use "totems" which used its curse to scare people from trying to tear down buildings near-by. It was a quick/creative way to handle griefing. It however wasn't to my liking.
So, now players can build lean-to's, smith locks and keys and in the future use pets to guard things. Buildings no longer have a "tear down" verb instead you can just attack a building, building and athletic skill effects damage.
Lean-to's are accessible at a early level and provide a cheap way to lock your doors. Clicking them rotates them, any facing a door prevents it from being opened.

You get a little window in which you can edit your key before smithing is finalized.

Thanks goes out to F0lak for being a much needed brainstorm-partner and Maydrian1 for hosting the testing.