Attack()
flick("Attack",src)
for(var/mob/M in get_step(src,src.dir))
var/Damage=max(0,src.Str-M.Def)
view(M)<<"[src] hit [M] for [Damage] Damage!"
M.TakeDamage(Damage,src)
Problem description:
it works just doesnt show my attack whats wrong with this would really like some help