Interface 1:
Interface 2:
And please give suggestions. :)
Jun 16 2011, 2:08 pm
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interface 1
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Interface one looks better, more neat. Interface two however is a more original interface. My vote goes for number 1 though.
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Number 2 is a little bland only because you didn't add more to that interface. I like the unique health and special bars from number two. You should fuse both interfaces. Since it's a medieval game, You could add a metallic look to those vertical boxes from number two and to the borders on number 1. I think you should replace the bars from 1 with the sheild bars from number 2.
stretch the bottom of the top border a bit longer, then add those vertical boxes from number 2 to the bottom of the number 1 interface, but make them horizontal laying even to the bottom of the chat box. |
Oh shit, My bad! http://img685.imageshack.us/img685/276/unledebv.png
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Number one, If you can get around the full screen resolution problem... Still struggling with that myself.
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TBH a game with full hud looks better when it isn't full screen. That doesn't go for everything of course. Big budget games can manage some cool full-screen games. Bit Id suggest a smaller game screen.
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Slic3y wrote:
TBH a game with full hud looks better when it isn't full screen. That doesn't go for everything of course. Big budget games can manage some cool full-screen games. Bit Id suggest a smaller game screen. all you have to do is make a proc to get the players resolution. its alot harder then it is to say but it is possible and quite simple after you find out the basics |