ID:114003
Jun 2 2011, 12:19 pm
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I was thinking since not everyone knows about the programs for key mapping, and some macros people don't even know about, I was thinking there should be an option for people while editing their DMF Interface Macros, could click "New Macro..." and click "Find Key" and be able to press a gamepad controller button to configure macros to that. This may populate games, because some people prefer using gamepad controllers for online games over keyboards and it can make the BYOND population grow (and you can put "Now compatible with Game Pad Controllers") so people can enjoy playing Byond games with their game pad, and possibly pose an interest in developing games and increase the amounts of good Byond games!
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Yes, but also being that it would be nice, would make people want to play more games on Byond because they have gamepad capabilities. Of course, I would want this for some of my new games (Naruto Shippuden: Ultimate Ninja Storm 2 Byond for example) that would be cool to use one. It would not greatly increase player counts, but anything can help out.
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I've wanted to get in joystick support for a while now actually. Theoretically the concept is straightforward: We'd want to provide a way for you to create a few basic setups you could switch between in-game, and a way to create custom controls for certain games. This could even be allowed to work with control_freak, because it can be made to map directly to keypresses instead of requiring custom macros.
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Aren't controllers setup to interface with games, not the other way around? The PC controller I have (as well as the one my old artist had) simply map buttons to key presses, I could easily apply it to almost any BYOND game.
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I'm bumping this because I've been meaning to ask about this for some time. I would like to allow players to use gamepads (joypads and USB game controllers) to be able to play a project I am working on. The key configuration is geared to work much like a game controller as well, and the mouse will be omitted.
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Definitely agree with native support for at least detecting joypad key presses and assigning macros to those presses. Whether it be using the built-in macro interface or a custom one.
I can already detect gamepad key events using javascript but that's not useful outside of simple situations because relying on javascript for input is iffy at best. |
I've also wanted this for some time. I usually think about my projects in terms of controllers because I think the mouse/keyboard setup is clunky for certain game types.
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However, this means BYOND would have to recognize a handful of controller types, either way.
Also, this really won't have a large impact on game population or BYOND population, it's just a nice thing to have.